Endless Paradigm

Full Version: [PSP] RCO Editor v1.15c
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wow
since this game out so many different xmb icons coming out
zing did you make it so when people join there not mods? :D

Guest

hey i got my top_menu file deleted
hey well then restore one of the many backups you made before you started...
dasme Wrote:Psp Updates got the version number of ur program wrong they have typed version 1.5.

But in download link it's 1.05

lol
Yeah - stupid QJ, lol.  They also got the credits of the custom battery icons wrong...

Teargas647 Wrote:zing did you make it so when people join there not mods? :D
It's the default...

Guest Wrote:hey i got my top_menu file deleted
Yeah, you should have a backup...
well i demand popcorn
Teargas647 Wrote:well i demand popcorn

Source: YouTube
Hey, Thanks for the awesome app!!

Just wanted to comfirm a few things before I go ahead and waste a whole lot of my time (or not)..

1) What are the file size (Kb, colours & pixels) restrictions for the images used with you app?
and
2) You said the app now uses the first pixel's colour for transparency.  Is this the first colour on the colour map or just the very top left pixel in the image?

and lastly..  When producing a shadow image, what exactly should it look like?  Just a slightly bigger image than the icon or does it need to be blurred too?


Thanks again!!!!!!!!
Lizardinc
Lizardinc Wrote:1) What are the file size (Kb, colours & pixels) restrictions for the images used with you app?
There's no size limit.
Colours: 256 max (8bit)
Pixels: must be the same as the original icon

Lizardinc Wrote:2) You said the app now uses the first pixel's colour for transparency.  Is this the first colour on the colour map or just the very top left pixel in the image?
Very top-left pixel.

Lizardinc Wrote:and lastly..  When producing a shadow image, what exactly should it look like?  Just a slightly bigger image than the icon or does it need to be blurred too?
I've never bothered with shadow images - you'll have to look into how the original shadows work.  My guess is that it's a larger version of the non-shadow image, with a blurred alpha channel.
Just thought I'd make a small update before I go to bed.

v1.06 supports PNG resources (only seems to be present for the about screens...  Oh well) and fixes a few bugs.
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