Endless Paradigm

Full Version: [PSP] RCO Editor v1.15c
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lol well he has the code to add btu hasn't ever really fixed it yet so lets hope one day he gets to it but no rush rock on zinga
ZINGA!!!!!
  

I found a bug!! ... ....... alright so normly i assctioed your .rco with your editor and it openend fine but noe in 1.15c is does not what i double click i get a runtime error and it won't work
"Bad File name or number (code52)"

but if i open it and then drag the file in it works fine so i duno but it doesn't work like it did lol  so for your information lol  you should make an auto installer for it lol that does the auto asstioe and auto updates lol
Okay, thanks, I fixed it on my copy.  Fixes will be available in next version.
I really can't import png files into a 3.71 rco file. They won't show up in the xmb.
What are the biggest png to use (resolution)... and why is there a restriction on the size?
Why is the file becoming so large when importing a png file? It's not bigger then the bmp file?
Overall it's a huge step forward for the xmb themeing....tnx dude

oh forgot to ask, can anyone get resurssiklunssi to work on 3.71 or at least tell how to make it work.
I can't believe I'm  only seeing this now!

OMG I was still using the 1.14

hehhe

Thanks. . . and wow

im such a dumbass.
Vibestar Wrote:I really can't import png files into a 3.71 rco file. They won't show up in the xmb.
What are the biggest png to use (resolution)... and why is there a restriction on the size?
Why is the file becoming so large when importing a png file? It's not bigger then the bmp file?
Overall it's a huge step forward for the xmb themeing....tnx dude

oh forgot to ask, can anyone get resurssiklunssi to work on 3.71 or at least tell how to make it work.


1. If you're modifying the topmenu make sure you have the "disable compression" option enabled.
If you already have that option enabled, then you are using icons that are too big and your PSP is running out of memory.
2. I would think it would be anything really. Gsmoke said that 128 px icons worked
3. The file may becoming large because you have the "disable compression" option enable. The option is only really needed for the topmenu_icon.rco

I can get resurssiklunssi to work just fine on 3.71. You do need the 1.50 subset installed for it to work.
I'm attaching a premade package with the prx already extracted, etc.
The bug was fixed , in the C version.

Here are some results from the new editor.

[Image: screenshot001jo5.png]

[Image: previewyt2.png]
|-Anubis-| Wrote:
Vibestar Wrote:I really can't import png files into a 3.71 rco file. They won't show up in the xmb.
What are the biggest png to use (resolution)... and why is there a restriction on the size?
Why is the file becoming so large when importing a png file? It's not bigger then the bmp file?
Overall it's a huge step forward for the xmb themeing....tnx dude

oh forgot to ask, can anyone get resurssiklunssi to work on 3.71 or at least tell how to make it work.


1. If you're modifying the topmenu make sure you have the "disable compression" option enabled.
If you already have that option enabled, then you are using icons that are too big and your PSP is running out of memory.
2. I would think it would be anything really. Gsmoke said that 128 px icons worked
3. The file may becoming large because you have the "disable compression" option enable. The option is only really needed for the topmenu_icon.rco

I can get resurssiklunssi to work just fine on 3.71. You do need the 1.50 subset installed for it to work.
I'm attaching a premade package with the prx already extracted, etc.
Other point, PNG is compressed, BMP is uncompressed.  GIMs are also uncompressed, so a PNG » GIM conversion will obviously result in an increase in filesize.

My 3.10 OE seems to accept fairly large icons, but I suppose 3.71, with all those restrictions and issues, probably won't work so well.
You're still on 3.10 OE?

Get with the times Zinga!
lol
UPGRADE TO 3.52m33-4 THEN to 3.71m33!!!!!

You can do it Zinga! DAX still made these CFW's
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