Endless Paradigm

Full Version: [PSP] RCO Editor v1.15c
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Can anyone tell me double you tee eff is going on here?
yongobongo Wrote:Can anyone tell me double you tee eff is going on here?


Lol what you did Yongobongo?


Zinga i got small request , its about the values RGBA in your Editor , can you make a lil aPP or something for getting the right values for the colors .

Hibbyware helped me out to find what are the values ... Check this

This page is giving the values for every color in percentage :  http://www.glyphweb.com/utilities/colour...ash=b8860b

Then for making them work , Hibby tolds me to put some zero , like that :

for  45   85   1 =  its  0.45  0.85   0.01
I think a RGBA% colour picker would make for a nice addition to an already great app,
I had it planned for a while, but I also had RCO Editor 2 planned...
I can easily make a percentage application (vshcol does it), but I did only want to integrate it into RCO Editor 2.

RCO Editor 2 would use a much nicer way of handling things (RCO Editor currently pretty much "hex edits" the RCO).  Problem is, a) I'm not too sure whether the design is feasible and b) time...
Hey Zinga, did you find what was wrong with my image?
Sorry, forgot about it.

Just took a look - it seems to be an issue with the MIG » BMP converter and I can't find the reason why it does that though... Erk  I hate converting between MIG and BMP...

I'll try to figure it out.
If i converted it to MIG with some other software it should work?
^ Yeah - Z33's rcotool probably should work.
quick question will multiple text replacement be implamented in next release
Probably if I ever work on RCO Editor 2.  The design of it would make that kind of stuff simple.
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