WoobiE Wrote:I think I also found another bug. I would extract just one on screen keyboard button. I edited it and replaced just that one file. I load it into my theme and run it. When I go to access the OSK the PSP just crashes. I don't know whether this is a a problem with how RCOeditor replaces the file or maybe its CTFmanager when compiling the CTF theme. I doubt it is CTFmanager because I tried other peoples theme OSK and it works. It just never works when I make my own.
Haven't checked that but you using 32bit images?
Otherwise, see if the following EXE works (replace the original EXE in RCO Editor).
osk needs to be compressed
ZiNgA BuRgA Wrote:WoobiE Wrote:I think I also found another bug. I would extract just one on screen keyboard button. I edited it and replaced just that one file. I load it into my theme and run it. When I go to access the OSK the PSP just crashes. I don't know whether this is a a problem with how RCOeditor replaces the file or maybe its CTFmanager when compiling the CTF theme. I doubt it is CTFmanager because I tried other peoples theme OSK and it works. It just never works when I make my own.
Haven't checked that but you using 32bit images?
Otherwise, see if the following EXE works (replace the original EXE in RCO Editor).
Yeah it works now. Don't have that error happening. Thanks a bunch man.
I'm using 32bit images.
Mc Cabe Wrote:osk needs to be compressed
Yeah I also figured that out after half a days searching the net. Too bad I can't compress it using Resurssiklunssi0.3 because it requires 3.XX firmware which I don't have. I use 5.00. I heard you can use the keyboard only if you switch it to Netherlands. I kinda figured this out also by borrowing someone elses keyboard and noticing that when I quit from OSK I don't get the usual English language of "Do you want to cancel text entry?", instead I get 2 symbols and that's it.
While on the subject, do you know how to set the keyboard to Netherlands but the PSP system still in English?
Sorry about double posting. Found anther bug within RCOeditor. Can't seem to replace images for .gif files. Keeps on crashing.
Can you give me a test GIF? But I probably can't do much since I didn't actually write the GIF » BMP conversion routine...
WoobiE Wrote:Yeah I also figured that out after half a days searching the net. Too bad I can't compress it using Resurssiklunssi0.3 because it requires 3.XX firmware which I don't have.
insteall LEDA from darkalex's page, then put the resurskilinksilnkdlieksnkisikieski in game150 and it runs perfectly :)
Sometimes if you have game plugins enabled, you will have to disable them :(
Sometimes if you hold RTRIGGER to boot leda in a more compatable mode it will work better.
good luck :)
Its ok guys. You have helped me and plenty of others out already. I think this one can just lay down. I got everything working out ok now. Its ok Zinga Burga, you don't have to worry about writing up extra stuff. Take a rest.
Thanks for the info Schmilk, I done your method and it worked out.
Hey guys, I'm new to the psp ctf editing, I downloaded rco editor v 1.15c and mine looks incomplete. There's no (random info... and add... bottom). So how do u add a different image. What should I do. Anyone ... I need help please... Thanks in advance
Can you send us a picture of your problem. I don't quite understand what you mean by no random info and add info. Theres nothing that is meant to be random in this application.
bleed4one Wrote:Hey guys, I'm new to the psp ctf editing, I downloaded rco editor v 1.15c and mine looks incomplete. There's no (random info... and add... bottom). So how do u add a different image. What should I do. Anyone ... I need help please... Thanks in advance
Those only show up if you enable advanced functionality (edit the INI). They aren't terribly useful. The "Random Info" button was mainly information held within the RCO which I didn't really understand. The Add buttons allow resource insertion, but the implementation of these are really buggy and there's not much reason to be adding resources...