I can't seem to get the Beta version of the program to work.
When I tried to edit the RCOs with my own icons, they always seem to freeze whenever I access them.
Also, I can't seem to extract the gameboot text from the opening_plugin you made.
All I get is a Green file with black lines in Photoshop.
|-Anubis-| Wrote:I can't seem to get the Beta version of the program to work.
When I tried to edit the RCOs with my own icons, they always seem to freeze whenever I access them.
Hmm, are they 2.50 RCOs? I've used 2.50 RCOs and they work fine for me.
As for the BMPs, perhaps give them to me so I can check them? Weird.
Thanks for the info :)
|-Anubis-| Wrote:Also, I can't seem to extract the gameboot text from the opening_plugin you made.
All I get is a Green file with black lines in Photoshop.
You need to switch to the alpha channel. Open the channels window up, then select the alpha channel. Oh, and that's for 32bit BMPs - I doubt that 8bit BMPs will show up correctly.
This is really cool! :mrgreen:
|-Anubis-| Wrote:I can't seem to get the Beta version of the program to work.
When I tried to edit the RCOs with my own icons, they always seem to freeze whenever I access them.
Also, I can't seem to extract the gameboot text from the opening_plugin you made.
All I get is a Green file with black lines in Photoshop.
Same problem here. When i replace a battery icon with my one made it always brick. And yes my icon are same size buth when i open my bmp and your bmp with hex they are diffrent. I have made verry verry nice battery icons so maybe you can help ? Grtzz
I am using a decrypted 2.50 dump. Dumped it myself.
You advice for the Alpha channel worked for me. I saw the logo.
Your example opening_plugin.rco worked for me.
But when I try to edit it, it just freezes.
Using your example opening_plugin.rco, I can't seem to extract the image and then using the BMP I extracted, replace it without it bricking.
My steps.
1.using 1.00 I opened your example RCO.
2. I extracted the gameboot branding to a 32-bit bmp image
3. I then replaced the gameboot branding with the one I had just extracted.
-invert and padding option both enabled.
4. Flashed it then a freeze on starting an EBOOT.
|-Anubis-| Wrote:My steps.
1.using 1.00 I opened your example RCO.
2. I extracted the gameboot branding to a 32-bit bmp image
3. I then replaced the gameboot branding with the one I had just extracted.
-invert and padding option both enabled.
4. Flashed it then a freeze on starting an EBOOT.
Hmm odd.
I tried this:
1. The MD5 of the opening_plugin.rco that I've given out:
Code:
b53d8636b73ee3ffbd2c336c4edc652b
|
2. Extract the gameboot branding. I get this MD5:
Code:
3dc3f37ff8ca07a9213e9c538a49dbb0
|
3. Replace the gameboot branding in the RCO with this BMP. I obtain an MD5 for the RCO:
Code:
b53d8636b73ee3ffbd2c336c4edc652b
|
It's odd (since two people are having this problem).
I tried playing around a bit:
Extracted 8bit BMP gameboot branding:
Code:
e687acb8bf63fc5f8dc5fc3926174645
|
After replacing with the invert option selected (will invert the picture):
Code:
35a8622d3cb7eb535009b123c06ae962
|
If the 8bit BMP is replaced without inverting the alpha channel, then the MD5 obtained by replacing the icon is identical to the original MD5.
Now, testing with the coldboot branding:
MD5 of 32bit extracted BMP:
Code:
e5f9836b2a64f901058e02577fce0ab1
|
MD5 of 8bit extracted BMP:
Code:
5e4a13ef4b77051eb1b6b79c4f2ceccf
|
MD5 of replacing with an inverted coldboot branding:
Code:
27df2ab571458391ae7caf3bdef60662
|
Testing both the 32bit and 8bit (non inverted) gives the same MD5 as the original.
So basically, I'm unable to replicate your problem If you don't mind, could you repeat what you did and check the MD5s for me? If you find a discrepancy, please send me the file so I can see if something's stuffed.
Thanks a lot for keeping up ;)
This is really neat program Zinga. This deserve to be in Front page of pspupdates and psp-hacks :P
I FEEL SO DUMB! I forgot to include one file in v1.0 package!
Updated to v1.01 - should now work (also found a bug in the process :P)
Here it is.
http://www.sendspace.com/file/nbh5f4
A txt files is included.
As a little preview, here is what happens.
All the MD5s check out until I replace the icons then the opening_plugin.rco freaks out.
I usually get the same MD5 checksum but its just different than yours i.e the valid ones >.<