Endless Paradigm

Full Version: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA Wrote: [ -> ]
Vegetano1 Wrote: [ -> ]Edit: its not XxY the second 0 in 0x0 is for both x and y movement,. maybe the first is for slow beginning and second (def/sure it is) is for slow end speed,.
"0x" is a prefix for a hex digit, so basically "0x0" means "0" in normal numbers.
It appears to be a mode, so 0 = normal transition, 1 = start slow, 4 = start fast, and beyond 4, doesn't do anything.
Nice find :)

ok so :
0x4 >> accelerate down at the end
0x1 >> slow acceleration

cool an update Adore

for lock,. not sure whot line to use:

Code:
				<lock anim="anim:anim_bat_ring" />

or

Code:
				<lockevent anim="anim:anim_bat_ring" />


same for unlock,. can't get rcomage to compile,. :(

You can't do that - lock only accepts an integer (which is usually 0xFFFFFFFF) - it cannot accept a reference.
The following codes as an example.

<Animation name="onSystemLock">
    <Lock unknownInt0="0xffffffff"/>
    <Delay time="5000"/>
    <Unlock unknownInt0="0x111"/>
</Animation>

This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.

By the way, my English sentence is correct?
I’m not good at English:(
AIIRO Wrote: [ -> ]The following codes as an example.

<Animation name="onSystemLock">
    <Lock unknownInt0="0xffffffff"/>
    <Delay time="5000"/>
    <Unlock unknownInt0="0x111"/>
</Animation>

This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.

By the way, my English sentence is correct?
I’m not good at English:(
thanks for explaining! :) lock/unlock is not to usefull,. hehe

your english is good!
AIIRO Wrote: [ -> ]The following codes as an example.

<Animation name="onSystemLock">
    <Lock unknownInt0="0xffffffff"/>
    <Delay time="5000"/>
    <Unlock unknownInt0="0x111"/>
</Animation>

This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.

By the way, my English sentence is correct?
I’m not good at English:(

Interesting.  Thanks for sharing the info  Madwin

@ ZiNgA - thanks for the update.  Rcomage is just amazing   Yay
"Lock", "Unlock", and "SlideOut" that is element that is not clarified yet.
It is very difficult to use these elements.
However, I think that can make the theme that only has to be able to be useful well.
I'm experimentally using them for the now creating theme.
thanks for the update Madwin
Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />

Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.
WoobiE Wrote: [ -> ]Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />

Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.

Have you checked all objects in the animation,.>? i am guessing this is a new event?
WoobiE Wrote: [ -> ]Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />

Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.
Looks like I stuffed up maybe.

Open up Rcomage\animattribdef-psp.ini and find:

INI
[FireEvent]
object = ref

Replace with

INI
[FireEvent]
event = ref


Hope that helps.
And sorry about that.

@AIIRO: thanks for the info :)

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