justintimexx24 Wrote:Hey Zinga! I finally was able to get PS1 games on my PSP, so thanks a lot for the Popstation, its really great! : )
I am having a few problems though. Sometimes when I play my games they freeze up on me, and its really frustrating because it always seems to happen during an important part where there is no where to save. : ( Do you know why my PSP keeps freezing up on me?
Unfortunately, that would be likely be a pops related issue. All my program does is provide a front-end to popstation to turn the ISO into an EBOOT. It's the PSP which actually runs the thing :P
All I can suggest is to try to update to 5.00 M33 if you haven't already, and see if that solves it (there have been updates to pops in various firmwares). If not, try searching around for pops issues on the specific game title, and/or ask others if they've had issues with that particular game. Hope that helps.
I actually already installed 5.00 M33 firmware thinking that it might solve the problem but it actually made it worse. And when you said it was a pops related issue what exactly did you mean? Also I am trying to play Final Fantasty 8 if that helps any.
justintimexx24 Wrote:I actually already installed 5.00 M33 firmware thinking that it might solve the problem but it actually made it worse. And when you said it was a pops related issue what exactly did you mean? Also I am trying to play Final Fantasty 8 if that helps any.
Sorry. Popstation is the PSX emulator developed by Sony.
I've heard of people finishing FF8 on the PSP, though I have heard of reported issues. What version of FF8 do you have (NTSC/PAL)? I think the NTSC versions work better than the PAL versions, so if you have the latter, try either getting an NTSC version (better option), or try converting the PAL to NTSC.
Otherwise I can't really help since I haven't tried the game myself - try asking around forums about FF8 issues.
justintimexx24 Wrote:I actually already installed 5.00 M33 firmware thinking that it might solve the problem but it actually made it worse. And when you said it was a pops related issue what exactly did you mean? Also I am trying to play Final Fantasty 8 if that helps any.
Sorry. Popstation is the PSX emulator developed by Sony.
I've heard of people finishing FF8 on the PSP, though I have heard of reported issues. What version of FF8 do you have (NTSC/PAL)? I think the NTSC versions work better than the PAL versions, so if you have the latter, try either getting an NTSC version (better option), or try converting the PAL to NTSC.
Otherwise I can't really help since I haven't tried the game myself - try asking around forums about FF8 issues.
are you running 3.71 pops?? (you use it to start the game as in "New Game")
after that you can use 5.00 to load a game
i know I'm late but if you haven't figured out yet you may be using wrong pops -.- (you will need popsloader if you don't have it now)
ZiNgA BuRgA Wrote:Simple Popstation GUI (v3.00 beta)[Current Project]
This program allows you to convert your PS1 games to a PSP compatible format (a GUI for popstation). Also, there are MANY other features, including (but not limited to):
PSX images and EBOOTs are FULLY customizable - from gameboot/warning picture customization to changing Game Save names
EBOOT patching is quite fast - no more PSP Brew
Conversion with a progress bar! (note, no progress bar when creating compressed EBOOTs)
Supports CUE and MDF, as well as standard popstation supported files (currently, no other popstation GUI does this)
Extract ISO from EBOOT - includes compressed EBOOTs and will also extract a CCD file
I've tried to make it easy to use :) Also it's more visually appealing :P
ALL files are included - no more searching for elusive KEYS.BIN or BASE.PBP files
MANY other features - such as a Preview feature, EBOOT add/delete/extracting etc etc - see screenshot :)
Moved to 3.03 OE-C's popstation (KEYS.BIN no longer required)
Fixed some bugs in v2.26 beta
Now will convert and resize images (accepts BMP, JPG, ICO/CUR, GIF, WMF, EMF) Note:
PNGs will not be resized or modified at all
When centre-ing images, the image will have a black background - this is for the same reason as PNGs not being modified - I don't know how to save alpha
The program won't convert to PIC0.PNG (same reason as above - also, this is kinda useless considering that you can use PIC1.PNG instead)
No resampling is done during resize - so resized images may look, "stuffed" (I'm currently trying to implement resampling, but, unfortunately, VB is very slow, so an implementation of this will make conversion times very slightly longer)
Changes in v2.26 beta:
MDF support (note MDS is currently not supported, so TOC information is lost when using MDF)
Fixed the CCD extraction bug (should now work) and a few other things
Added theme support (you can now remove those "ghey colours")
Few other minor changes
Changes in v2.25 beta:
Updated the popstation to v1.24
Updated the Game ID list to the "proper" one
Added EBOOT recompression (which so many people want)
Now extracts CCD from EBOOT, when you extract an ISO (also possible to extract a TOC, you have to enable it in the INI)
Added more options
Can now preview the gameboot/warning PNG
Other minor bug fixes and interface changes
Changes in v2.21 beta:
EBOOT reconstructing is now implemented - meaning that you can now add larger images to already made EBOOTs
Numerous bug fixes
Transfer to PSP after conversion option
Shows game region (useless IMO, but it does mean that my program has ALL the features of PSX2PSP now :P)
Interface cleanup
Now uses a "clean" BASE.PBP file
Changes in v2.20 beta:
Can extract compressed EBOOTs
PAL » NTSC enabled when making compressed EBOOT
Added Graphics fixing - thanks to mrdude from MaxConsole :)
Docmaker can now extract PNGs from DOCUMENT.DAT files
Includes newer popstation.exe - also removes cygwin DLL requirements :)
Interface change :P
Changes in v2.10 beta:
Now uses the newer popstation allowing CCD files to be used
My program also works with CUE files :)
Fixed ISO extraction problems
Changes in v2.01 beta:
Added a documentation generator
Changes in v2.00 beta: [Notes]
Support for the new 3.03 OE popstation
A few bug fixes from v1.26b, but since a lot has changed, some bugs may be introduced :/
Also see the Notes for more details.
Changes in v1.26:
Added an Options dialog
Will now search BIN and IMG files for Game ID
Interface changed a bit
Changes in v1.25:
Will now automatically set Game ID if an ISO is given
Will now automatically detect if the game is a multi-disc game, and fix it appropriately
Fixed a few minor bugs - also customisations from the PSXCust folder should now work
(forgot to mention before) PAL » NTSC patching now doesn't touch the PSX ISO file.
Changes in v1.24:
Mainly a few bug fixes and I've tried to make it consume less memory
Other minor changes
Changes in v1.23 beta: [Notes]
Added a PAL » NTSC fix (see notes for more detail)
The last file used is now saved. Also an INI file is editable
Loads an image file from the command line argument - may be useful
Fixed a possible bug in v1.22
Changes in v1.22 beta:
Gameboot images are now customisable!
ISO extraction from EBOOTs a bit more reliable
Changes in v1.21 beta:
Mainly a few bug fixes and extra checks added
PSAR header is now not fixed at 0x50000 - should allow editing of offical PSX EBOOTs, however, since I don't have any, I can't test this
Changes in v1.20 beta: [Notes]
Files can now be deleted and extracted from EBOOTs
ISOs can be extracted from EBOOTs!
Game save name can now be edited
You can now preview EBOOTs and ISOs before converting/patching
Removed the DOS window - put a progress bar in its place :)
Titles automatically changed when you add an ISO - unfortunately I disabled automatically getting the Game ID becasue the lookup was tooooo sloowwww
Support for automatic customisation - image packs can be placed in the PSXCust folder - my program will automatically add the pictures there when you select the game from the list
Few other minor improvements
Changes in v1.10 beta: [Notes]
The BASE.PBP file is now generated, so you can add custom ICON1.PMF and SND0.AT3 files! Please note that these files cannot be too big.
Can change the files within EBOOT.PBP files (ie change the ICON0.PNG)
EBOOT.PBP patching is now integrated into the main window
The Select game window is slightly improved - you can sorda search stuff now...
Minor GUI changes, bug fixes and more checks added
Changes in v1.05b:
Fixed two incorrect file offsets - hopefully this fixes the EBOOT.PBP Patcher problems... :/
Changes in v1.05:
Can now view EBOOT.PBP Game Title and Game ID
Fixed a possible bug when setting too short a Game ID
Removed all command-line switches (these are no longer needed)
Increased the max length of the Game Title to 128 characters - I'm not certain that this is the limit, but looking around multiple sources, it seems to be so
Decided to include an older version of cygwin1.dll to reduce the filesize
Changes in v1.04:
Added EBOOT patcher to patch already converted EBOOTs
Drag & drop files names are now checked - if the image is unsupported, the user is notified of the best action
"Note" text changed
Minor bug fixes
Changes in v1.03 beta:
Increased title length to 21 characters
Fixed the ms0:/PSP/GAME message
Moved the games list to a separate window - you can now enter custom IDs as well
Minor bug fixes and added a basic free space check
The popstation.exe patching is now fixed
Changes in v1.02 beta:
Now patches BASE.PBP - only works for the "small" one - this, along with the KEYS.BIN is also provided in the "full" download
Changes in v1.01 beta:
Added easier ICON0.PNG, PIC0.PNG and PIC1.PNG selecting
I'don't know use the Simple Popstation GUI v3.00 beta..Isit need vb6 or any version program? I just got the Popstation GUI v1.00. How?? Please help me..im realy want play the PERSONA 2 ETERNAL PUNISHMENT 2 in my PSP