Endless Paradigm

Full Version: [PSP] Simple Popstation GUI v3.00 beta
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Guest Wrote:best popstation gui I've seen so far. Many features, nice gui and so on.
But I can't extract the isos from certain eboots. It gives me the error 'inflate failed' or something like that at the end of the process. Is it possible at all to extract the iso from a compressed eboot?
Is this an offical EBOOT?  Interestingly, I've heard one other person with this problem :/  The decompression function is basically a port of popstrip - dunno why you're getting that error.  You can try using popstrip to extract the ISO...
Basically inflate failed means a corrupt EBOOT or something, but I doubt that's the case.
Is there a howto anywhere?
Ge64 Wrote:Is there a howto anywhere?
How to for what?  The program should be fairly self-explanatory.  What part are you having trouble with?
I havent tried yet :P I have a .mdf files for a disc that should be Crash bandicoot 1,2,3 and Spyro, how do I convert that to PSP format?
Just open the MDF in my program, and click Go.
133377

Guest

hELO Man, thanks for nice gui!
But u need 2 change PAL 2 NTSC fix method... that one u using is unfinished nothing
u must use PALADIN instead (just add console exe of it and make in gui controls elemets for its features) its best PAL 2 NTSC conversion tool and it may patch already patched isos (patched by yo and other methods PSX isos) and this is only tool that may fix resolution without loosing upper and lover strips of screen.
all guest join the forums!!!
Guest Wrote:hELO Man, thanks for nice gui!
But u need 2 change PAL 2 NTSC fix method... that one u using is unfinished nothing
u must use PALADIN instead (just add console exe of it and make in gui controls elemets for its features) its best PAL 2 NTSC conversion tool and it may patch already patched isos (patched by yo and other methods PSX isos) and this is only tool that may fix resolution without loosing upper and lover strips of screen.
Yeah, I'll probably stick Paladin in the next release... >_>
Thanks for the comment :P
So, If I have 3.03OE-C or 3.10OE-A (will this make a difference?), I just put in a random PSX image file, and it will work on my PSP? Aight. cool
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