ZiNgA BuRgA Wrote:HookBott Wrote:Zinga's got a memory leak
HookBott's got a... erm... botT that hooks into him... >_>
Dude, I told you not to talk about that :' (
I've just downloaded this and when I try to make eboots, I get an error saying the game ID is incorrect, can anyone help?
Thank you
b04by Wrote:I've just downloaded this and when I try to make eboots, I get an error saying the game ID is incorrect, can anyone help?
Thank you
Is it a two disk game?
hello
i follow all your instruction but the sound is not working
i convert the mp3 to atrac using goldwave and save as to wave ATRAC3 66kbps STEREO
i rename the extension .wav (which is a atrac file) to .at3
my at3 file name is , fever.AT3 ,the sound is not working so i change it to SND0.AT3 but
still the sound is not working
am i missing something??
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ist just me that when you uncheck the warning thingy the game will be corrupted??
ist a must to check all 6 custom eboots?
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what are the disadvatages if i choose in compression is 5 and no to 9
is there something bad happens to the game?
what are the difference or what is the use of compression
there is no change in file size that why i wonder what's the use of it
sorry for my noob questions
Hi,
FrenzyBanana Wrote:i follow all your instruction but the sound is not working
What is the size of the converted AT3 file? I heard that there's issues with using files larger than about 512KB.
FrenzyBanana Wrote:ist just me that when you uncheck the warning thingy the game will be corrupted??
Which warning?
Anyways, you can always test...
FrenzyBanana Wrote:ist a must to check all 6 custom eboots?
You don't have to check all 6 customization options. I think the gameboot PNG must be checked, but the others can be left unchecked.
FrenzyBanana Wrote:what are the disadvatages if i choose in compression is 5 and no to 9
is there something bad happens to the game?
what are the difference or what is the use of compression
there is no change in file size that why i wonder what's the use of it
Compression is to reduce file size. If your EBOOT doesn't change in size due to compression, chances are that the game itself is already compressed.
As for the levels, generally use 9. Some games seem to have issues with level 9, so a lower rate may be more appropriate.
Hope that helps!
Quote:Hi,
What is the size of the converted AT3 file? I heard that there's issues with using files larger than about 512KB.
504kb... if it don't bother you can i have an at3 files to you? its ok if you don't like
just want to see if the problem is with my convertion of the sound or with popstation GUI
Quote:You don't have to check all 6 customization options. I think the gameboot PNG must be checked, but the others can be left unchecked.
[quote]Compression is to reduce file size. If your EBOOT doesn't change in size due to compression, chances are that the game itself is already compressed.
As for the levels, generally use 9. Some games seem to have issues with level 9, so a lower rate may be more appropriate.
thanks for the answers
Quote:Hope that helps!
it really helps a lot to me
DAMN my English is bad, sorry
^ 504KB might be pushing the limit there (note, the limit includes both AT3 and PMF files). Try something smaller.
yepee finally it works
zinga thankyou veryvery much
ZiNgA BuRgA Wrote:^ 504KB might be pushing the limit there (note, the limit includes both AT3 and PMF files). Try something smaller.
hi again
after the whole sound play it doesn't repeat
what should i do?
There was some discussion on how to get an AT3 to loop - you'll have to search for it, sorry...