Super Sheep Wrote:It's zero.
In the vshmain assembly, there is sw $zr 4($sp) calls near the -130 values. I just need to find some space in the vshmain to add my own opcodes. Then I can test further.
i love it when you talk so geeky
Lol me too I have no idea what Supersheep is talking about... Isn't changing Y position for the sub icons impossible? All i could come up was make the image longer in height so that it will show lower or higher. (A workaround) I don't remember being able to change the X or Y position or sub icons in 4.01m33...
Like dat?
It move the whole XMB
That's moving the XMB/Main icons. Wee are talking about the sub icons. (The saved data/memory stick etc..)
Moving Y axis for the sub icons means the Savaed Data Utility can be positioned above the main "Game" icon when it's focused.
I guess you could reposition the main icons and position the X and Y of the XMB for the subicons.
I doubt the Y XMB is going to be available to you guys for a few weeks though =/
SchmilK Wrote:Super Sheep Wrote:It's zero.
In the vshmain assembly, there is sw $zr 4($sp) calls near the -130 values. I just need to find some space in the vshmain to add my own opcodes. Then I can test further.
i love it when you talk so geeky
i
Schmilk when he finally finds the y position for sub-icons!!
Super Sheep Wrote:Y subicon = (0, 0) ;)
whot do you mean by that,.1? 0,0!?
its not an offset,....
Its the value of the subicon X and Y. (0, 0) is the co-ordinate values.
Super Sheep Wrote:Its the value of the subicon X and Y. (0, 0) is the co-ordinate values.
ok,. i understand that,. but the offsets have't been found yet,..