03/11/2008, 07:34 AM
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
03/11/2008, 08:13 AM
looks like you found some offsets with value 480 and 272
03/11/2008, 08:22 AM
kenzodragon Wrote:looks like you found some offsets with value 480 and 272
no its a whole bunch of 1's and -1's some size whole XMB some without battery and clock
here is an offset set to 0.98 instead of 1,. :) i am bookmarking them now,. (not very usefull but maybe i find some usefull offsets.
EDIT: grr forget it!! hex-workshop crashed again,.. 1 hour offsets searching gone,.
03/11/2008, 10:20 AM
hmm...
i just found some with value 480 and 272, but i replaced the bookmarkfile with a newer one.........
gonna start searching for subicon y position, maybe its not 0 but 0.xxx
found 22 or 25 with that values, just need to test them
i just found some with value 480 and 272, but i replaced the bookmarkfile with a newer one.........
gonna start searching for subicon y position, maybe its not 0 but 0.xxx
found 22 or 25 with that values, just need to test them
03/11/2008, 12:50 PM
nice that small xmb looks kinda good
03/11/2008, 01:00 PM
How does the axis locations on PSP work?
Is the top left corner (0, 0)?
Is the top left corner (0, 0)?
03/11/2008, 01:20 PM
Vegetano1 Wrote:Nothingface420 Wrote:Vegetano1 Wrote:finally found new line shadow offsets,.
PAF:
00006e8 16 y size shadow line
00006D8 -2 y position shadow line set to 0 center's shadow to line
whot do these offsets do,. well depending on your background selected tracks or picture's ,. etc ,. are hard to read,. now you can add a bar behind the tracks,.:
set the y size to 35 and y position to -1,. but 0 is fine because i moved the text beneath line down,..
use a 16x8 bmp mid grey with white alpha channel.(shadow icons always have white alpha channel,. in the rgb channel use black for nothing to show and white to show all,. so mid grey will be fine)
scrambled paf still got alot of offsets to test,. but if you look to the scrambled commonGui you could test all commongui offsets in 1 day,..
That worked great, nice find
I did notice that when your in Account Management it doesn't work, it does the same thing in your FF theme.
Is there a way to make it work for that also?
thanks! i don't have wifi,. maybe you can check in PAF or psn_plugin.prx for 16 and change to 36 see if anything changes!?
i also don't know about Skype, Internet radio, RSS etc because i don't have wifi can't test these
I changed all 16's to 36 in the paf.prx & none of them changed the line shadow in Account Management.
also there were no 16's in the psn_plugin.prx at all.
If you have any other ideas on what to try let me know & I'll test them.
03/11/2008, 01:30 PM
Super Sheep Wrote:How does the axis locations on PSP work?
Is the top left corner (0, 0)?
Nevermind I figured it out. If my calculations are anything to be believed then subcions should be (-130, 0) or very close to it.
03/11/2008, 02:41 PM
Super Sheep Wrote:Super Sheep Wrote:How does the axis locations on PSP work?
Is the top left corner (0, 0)?
Nevermind I figured it out. If my calculations are anything to be believed then subcions should be (-130, 0) or very close to it.
:) yes that's well known fact,. if you look at the page data of the topmenu_plugin.rco with rcoedit you will see xlist is also set to -130, 0 if you change the y -130 in the prx you also have to chnage the y in the rco,..
tested alot of 0's,. ;)
03/11/2008, 02:45 PM
Vegetano1 Wrote:Super Sheep Wrote:Super Sheep Wrote:How does the axis locations on PSP work?
Is the top left corner (0, 0)?
Nevermind I figured it out. If my calculations are anything to be believed then subcions should be (-130, 0) or very close to it.
:) yes that's well known fact,. if you look at the page data of the topmenu_plugin.rco with rcoedit you will see xlist is also set to -130, 0 if you change the y -130 in the prx you also have to chnage the y in the rco,..
tested alot of 0's,. ;)
0x00017FA8: 0xAFA00004 '....' - sw $zr, 4($sp)
0x00017FAC: 0x3C01C302 '...<' - lui $at, 0xC302
0x00017FB0: 0x44810000 '...D' - mtc1 $at, $fcr0
;)