Super Sheep Wrote:Vegetano1 Wrote:Super Sheep Wrote:Super Sheep Wrote:How does the axis locations on PSP work?
Is the top left corner (0, 0)?
Nevermind I figured it out. If my calculations are anything to be believed then subcions should be (-130, 0) or very close to it.
:) yes that's well known fact,. if you look at the page data of the topmenu_plugin.rco with rcoedit you will see xlist is also set to -130, 0 if you change the y -130 in the prx you also have to chnage the y in the rco,..
tested alot of 0's,. ;)
0x00017FA8: 0xAFA00004 '....' - sw $zr, 4($sp)
0x00017FAC: 0x3C01C302 '...<' - lui $at, 0xC302
0x00017FB0: 0x44810000 '...D' - mtc1 $at, $fcr0
;)
i have no clue whot you mean by that,.
did you fiind the y for sub icons,. O_o?
Nothingface420 Wrote:Vegetano1 Wrote:Nothingface420 Wrote:Vegetano1 Wrote:finally found new line shadow offsets,.
PAF:
00006e8 16 y size shadow line
00006D8 -2 y position shadow line set to 0 center's shadow to line
whot do these offsets do,. well depending on your background selected tracks or picture's ,. etc ,. are hard to read,. now you can add a bar behind the tracks,.:
set the y size to 35 and y position to -1,. but 0 is fine because i moved the text beneath line down,..
use a 16x8 bmp mid grey with white alpha channel.(shadow icons always have white alpha channel,. in the rgb channel use black for nothing to show and white to show all,. so mid grey will be fine)
scrambled paf still got alot of offsets to test,. but if you look to the scrambled commonGui you could test all commongui offsets in 1 day,..
That worked great, nice find
I did notice that when your in Account Management it doesn't work, it does the same thing in your FF theme.
Is there a way to make it work for that also?
thanks! i don't have wifi,. maybe you can check in PAF or psn_plugin.prx for 16 and change to 36 see if anything changes!?
i also don't know about Skype, Internet radio, RSS etc because i don't have wifi can't test these
I changed all 16's to 36 in the paf.prx & none of them changed the line shadow in Account Management.
also there were no 16's in the psn_plugin.prx at all.
If you have any other ideas on what to try let me know & I'll test them.
could you try out this prx:
[
attachment=2346]
i have already changed all 16's,. so if it works could you see wich 16 works,. there were like 10 16's in this prx,.
Vegetano1 Wrote:Super Sheep Wrote:Vegetano1 Wrote:Super Sheep Wrote:Super Sheep Wrote:How does the axis locations on PSP work?
Is the top left corner (0, 0)?
Nevermind I figured it out. If my calculations are anything to be believed then subcions should be (-130, 0) or very close to it.
:) yes that's well known fact,. if you look at the page data of the topmenu_plugin.rco with rcoedit you will see xlist is also set to -130, 0 if you change the y -130 in the prx you also have to chnage the y in the rco,..
tested alot of 0's,. ;)
0x00017FA8: 0xAFA00004 '....' - sw $zr, 4($sp)
0x00017FAC: 0x3C01C302 '...<' - lui $at, 0xC302
0x00017FB0: 0x44810000 '...D' - mtc1 $at, $fcr0
;)
i have no clue whot you mean by that,.
did you fiind the y for sub icons,. O_o?
Perhaps, it needs further testing.
i am on a break,. stopped testing,.
hex-workshop crashed today with a whole list of new paf bookmarks,. i have updated almost all bookmark lists and added alot of new ones for 500.
i have't been able to get scramble plugin to work and i tested all offsets with scrambler and scrambler gui,. ;p lol
there is alot of new ones to be found in the visualizer prx(eg the 3rd viz and the 6th viz) and if you start at the beginning of the commonGui prx you could test all descrambled offsets in 1 day,. some descrambled float lists are very short.
about the y sub icons,. i don't think its there,.... is that posible,.?
Nothingface420 Wrote:Vegetano1 Wrote:could you try out this prx:
i have already changed all 16's,. so if it works could you see wich 16 works,. there were like 10 16's in this prx,.
that didn't do it either
grr,.!! maybe the content_browser.prx,..!?
Vegetano1 Wrote:Nothingface420 Wrote:Vegetano1 Wrote:could you try out this prx:
i have already changed all 16's,. so if it works could you see wich 16 works,. there were like 10 16's in this prx,.
that didn't do it either
grr,.!! maybe the content_browser.prx,..!?
lol, nope no 16's in the content_browser.prx
oh well I'm going to work on my theme, if you think of anything else let me know & I'll test it.
also I like the scrolling on your Sonic theme, is that smooth scrolling like in this guide?
http://endlessparadigm.com/forum/showthr...p?tid=6633
If never done it, but I'm sure I can do it.
Nothingface420 Wrote:Vegetano1 Wrote:Nothingface420 Wrote:Vegetano1 Wrote:could you try out this prx:
i have already changed all 16's,. so if it works could you see wich 16 works,. there were like 10 16's in this prx,.
that didn't do it either
grr,.!! maybe the content_browser.prx,..!?
lol, nope no 16's in the content_browser.prx
oh well I'm going to work on my theme, if you think of anything else let me know & I'll test it.
also I like the scrolling on your Sonic theme, is that smooth scrolling like in this guide? http://endlessparadigm.com/forum/showthr...p?tid=6633
If never done it, but I'm sure I can do it.
grrr !!?!>?#$#@$$ anyway should be somewhere,. ;p
for smoothscroll just do a 200 replace in Content_browser.prx, music_browser.prx, photo_browser.prx, msvideo_plugin.prx, game_plugin.prx and savedata_plugin.prx,..
for other prx files is not really needed,.
Quote:did you fiind the y for sub icons,. O_o?
I have search
I have not found 0 value on the vshmain.prx and in the paf.prx i have found 5 value with 0, i have replace all by 90 and they have change nothing
mabye the y postion sub icons is 1 or -1
bastien0812 Wrote:Quote:did you fiind the y for sub icons,. O_o?
I have search
I have not found 0 value on the vshmain.prx and in the paf.prx i have found 5 value with 0, i have replace all by 90 and they have change nothing
mabye the y postion sub icons is 1 or -1
It's zero.
In the vshmain assembly, there is sw $zr 4($sp) calls near the -130 values. I just need to find some space in the vshmain to add my own opcodes. Then I can test further.