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quick question for the rcomage
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nickxab
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quick question for the rcomage
Does it support animated gif ?
And does it remove the resource limit ?

I was born with a d*ck in my brain, yeah ,f*cked in the head

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02/11/2009 11:34 AM
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SchmilK
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RE: quick question for the rcomage
no
no

All it does it make all the info in page data and animation data understandable and the ability to add resources and animations.

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
(This post was last modified: 02/11/2009 11:42 AM by SchmilK.)
02/11/2009 11:39 AM
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ZiNgA BuRgA
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RE: quick question for the rcomage
You can stick an animated GIF in there if you want to and Rcomage will compile it into the RCO (set format="gif"), however the PSP only displays the first frame of the GIF, so it's not terribly useful...
Resource limits are defined by PSP executables, so can't do anything from the resource file other than to try to reduce your images or similar...
(This post was last modified: 02/11/2009 04:28 PM by ZiNgA BuRgA.)
02/11/2009 04:28 PM
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nickxab
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RE: quick question for the rcomage
Ok thanks for the replies guys.
But how i will make an animated theme ?

I was born with a d*ck in my brain, yeah ,f*cked in the head

Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 6.60 ME 1.6 + leda 0.2
Phat PS3 CECHG04 40GB (750GB int. + 500GB ext.) with REBUG 3.55.2 OTHEROS++
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03/11/2009 03:46 AM
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ZiNgA BuRgA
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RE: quick question for the rcomage
Have you had a look at this? http://endlessparadigm.com/forum/showthr...#pid255053

For frame animations, you typically add each frame as a separate image, and then add separate Plane objects for each image.
You then create an animation sequence which just shows each frame after a period of time, eg:

XML Code
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<Animation name="my_animation">
    <Fade object="object:frame1" duration="0" transparency="0" />
    <Fade object="object:frame2" duration="0" transparency="1" />
    <Delay time="1000" />
    <Fade object="object:frame2" duration="0" transparency="0" />
    <Fade object="object:frame3" duration="0" transparency="1" />
    <Delay time="1000" />
    <Fade object="object:frame3" duration="0" transparency="0" />
    <Fade object="object:frame1" duration="0" transparency="1" />
    <Delay time="1000" />
    <FireEvent event="anim:my_animation" />
</Animation>

After that, trigger the animation by setting one object's onLoad property to "anim:my_animation"

03/11/2009 04:34 AM
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nickxab
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RE: quick question for the rcomage
Oh i didn't saw it before.
Ok thanks.
And one more.
Why the gim to png conversion is so f*****g slow ?

I was born with a d*ck in my brain, yeah ,f*cked in the head

Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 6.60 ME 1.6 + leda 0.2
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03/11/2009 05:42 AM
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ZiNgA BuRgA
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RE: quick question for the rcomage
nickxab Wrote:Oh i didn't saw it before.
Ok thanks.
And one more.
Why the gim to png conversion is so f*****g slow ?
Because Sony's Gimconv sucks?
03/11/2009 05:19 PM
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nickxab
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RE: quick question for the rcomage
oh lol it is tooooooooo slow.
Anyway thanks man. Madwin

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04/11/2009 04:12 AM
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SchmilK
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RE: quick question for the rcomage
nickxab Wrote:oh lol it is tooooooooo slow.
Anyway thanks man. Madwin

needs moar megahurtz?

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
04/11/2009 04:26 AM
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clispe
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Post: #10
RE: quick question for the rcomage
can u animate things without doing frames?
cause i look at some of V1's animations and some of them don't have frames :S
04/11/2009 08:09 AM
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