Endless Paradigm

Full Version: quick question for the rcomage
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Does it support animated gif ?
And does it remove the resource limit ?
no
no

All it does it make all the info in page data and animation data understandable and the ability to add resources and animations.
You can stick an animated GIF in there if you want to and Rcomage will compile it into the RCO (set format="gif"), however the PSP only displays the first frame of the GIF, so it's not terribly useful...
Resource limits are defined by PSP executables, so can't do anything from the resource file other than to try to reduce your images or similar...
Ok thanks for the replies guys.
But how i will make an animated theme ?
Have you had a look at this? http://endlessparadigm.com/forum/showthr...#pid255053

For frame animations, you typically add each frame as a separate image, and then add separate Plane objects for each image.
You then create an animation sequence which just shows each frame after a period of time, eg:

XML Code
<Animation name="my_animation">
    <Fade object="object:frame1" duration="0" transparency="0" />
    <Fade object="object:frame2" duration="0" transparency="1" />
    <Delay time="1000" />
    <Fade object="object:frame2" duration="0" transparency="0" />
    <Fade object="object:frame3" duration="0" transparency="1" />
    <Delay time="1000" />
    <Fade object="object:frame3" duration="0" transparency="0" />
    <Fade object="object:frame1" duration="0" transparency="1" />
    <Delay time="1000" />
    <FireEvent event="anim:my_animation" />
</Animation>

After that, trigger the animation by setting one object's onLoad property to "anim:my_animation"

Oh i didn't saw it before.
Ok thanks.
And one more.
Why the gim to png conversion is so f*****g slow ?
nickxab Wrote:Oh i didn't saw it before.
Ok thanks.
And one more.
Why the gim to png conversion is so f*****g slow ?
Because Sony's Gimconv sucks?
oh lol it is tooooooooo slow.
Anyway thanks man. Madwin
nickxab Wrote:oh lol it is tooooooooo slow.
Anyway thanks man. Madwin

needs moar megahurtz?
can u animate things without doing frames?
cause i look at some of V1's animations and some of them don't have frames :S
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