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Daedalus R10 Out :)
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ZiNgA BuRgA
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Daedalus R10 Out :)
Changelog:
Quote:[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
- Source: [StrmnNrmn]

1.00 EBOOT
1.50 EBOOT
Source

Haven't tried it, but hope it's good :)
01/04/2007 05:22 PM
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Sparker
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RE: Daedalus R10 Out :)
It's alot faster, and with the frame skip option........ :)

01/04/2007 05:30 PM
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Ge64
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RE: Daedalus R10 Out :)
framerate limiting :/ what, so you can use your psp for other stuff in the background :P

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01/04/2007 07:25 PM
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ZiNgA BuRgA
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RE: Daedalus R10 Out :)
I think limiting makes things somewhat smoother - IDK though.
01/04/2007 08:06 PM
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juan2320
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RE: Daedalus R10 Out :)
Sparker tell us how fast?

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01/04/2007 11:21 PM
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Sparker
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RE: Daedalus R10 Out :)
On Banjo Kazooie, the intro feels like full speed and in the game play areas (with frame skip set to 2) It would be playable without the constant stuttering.

I don't display frame rate while playing \Erk

01/04/2007 11:54 PM
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SXForce
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RE: Daedalus R10 Out :)
Great! :yipi:

03/04/2007 09:51 AM
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Apatheticloser
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RE: Daedalus R10 Out :)
Anyone give Quest64 a go? :crosses fingers:
04/04/2007 03:17 AM
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