Thread Closed 
Daedalus R14 News
Daedalus R14
Author Message
YoYoBallz
L4YoY0s

Posts: 6,057.4567
Threads: 644
Joined: 3rd Mar 2007
Reputation: 15.01961
E-Pigs: 13327.7533
Offline
Post: #1
Daedalus R14 News
StrmnNrmn Wrote:It's been a while since I talked about R14 so I wanted to post a quick update on what I've been doing.

The Media Engine work has been going well. The job manager I talked about last week is now fairly functional and handles executing the audio upsampling code in 3 different modes: synchronously, asynchronously on the main processor, and asynchronously on the ME.

It's taken me a little longer to get the audio upsampling code working smoothly on the ME. I decided to focus on this initially (rather than Azimer's Audio HLE code) as it's a lot simpler and more self contained, but getting it working on the ME without any glitches required a little bit of work. I had to rewrite the simple ring buffer I was using to be lock-free. This is straightforward when dealing with a single reader thread and a single writer thread on the same processor, but a little more care is required when the reader and writer are operating on separate cores without cache coherency. I think getting this running glitch-free has helped prepare me well for the bigger task of getting Azimer's HLE code running asynchronously on the ME. I'll be working on this next.

Besides the ME work, I've had an interesting diversion getting some new font rendering working in Daedalus. I saw on the ps2dev.org forums that BenHur had released a library for rendering text using the PSP's built in fonts. I've always been a little unhappy with Daedalus's text rendering, and thought this would be a good opportunity to improve it. Here's a screenshot of the UI using BenHur's intraFont library (click through for a better-looking unscaled version):

[Image: new-daedalus-r14-font_qjgenth.png?369180]

I think this is looking a lot better than the previous font. The drop shadows really help make the text more readable. I also support multiple fonts for the first time, so the header text actually looks like header text :)

Now days it doesn't seem like the PSP scene has much to look forward to, New cfw and that's about it.  At least be know wee can count on StrmnNrmn to be always be improving Daedalus.  Its always great to hear his new progress and what wee can look forward to on the next release (R14).  Keep it up StrmnNrmn :great:


- Source: [Here]

<Myth0s> i love boys
-------------------------------------------------------------------
I Go To Earth When Mars Is Boring.
-------------------------------------------------------------------
¿ʞɔпɟ əɥʇ ʇɐɥʍ I was first EPerson to have upside down title.
-------------------------------------------------------------------
26/11/2007 09:45 PM
Find all posts by this user
MaTaMoSkA
Paradigmatic Entity

Posts: 238.4095
Threads: 2
Joined: 3rd Sep 2007
Reputation: 4.35811
E-Pigs: 3.1165
Offline
Post: #2
RE: Daedalus R14 News
Can't Wait For This To Come Out :)
26/11/2007 11:09 PM
Find all posts by this user
diego
poof

Posts: 7,826.1659
Threads: 264
Joined: 22nd Jun 2007
Reputation: 1.80067
E-Pigs: 37.4012
Offline
Post: #3
RE: Daedalus R14 News
I can't wait for it either/

[Image: cce6aa9e-c40c-4ae7-aebe-d7780d6fc009.gif]
27/11/2007 01:15 AM
Find all posts by this user
Major_Zero
Paradigmatic Apprentice

Posts: 46.5210
Threads: 4
Joined: 12th May 2007
Reputation: 0.98386
E-Pigs: 1.7247
Offline
Post: #4
RE: Daedalus R14 News
wow, fonts...

[Image: asiangunmovienn5.png]
27/11/2007 03:37 AM
Visit this user's website Find all posts by this user
YoYoBallz
L4YoY0s

Posts: 6,057.4567
Threads: 644
Joined: 3rd Mar 2007
Reputation: 15.01961
E-Pigs: 13327.7533
Offline
Post: #5
RE: Daedalus R14 News
Its not only going to be font added to R14.,.,.,.,.,.,

<Myth0s> i love boys
-------------------------------------------------------------------
I Go To Earth When Mars Is Boring.
-------------------------------------------------------------------
¿ʞɔпɟ əɥʇ ʇɐɥʍ I was first EPerson to have upside down title.
-------------------------------------------------------------------
27/11/2007 09:27 AM
Find all posts by this user
u_c_taker
hacks=drama

Posts: 3,185.2011
Threads: 102
Joined: 29th Jan 2007
Reputation: -1.03084
E-Pigs: 36.7855
Offline
Post: #6
RE: Daedalus R14 News
can't wait for the update
n yeah there isn't many things to look forward to in the psp scene anymore

27/11/2007 10:41 AM
Find all posts by this user
roberth
Resident Full Stop Abuser.....

Posts: 4,580.2098
Threads: 200
Joined: 18th Jun 2007
Reputation: -5.5814
E-Pigs: 43.8419
Offline
Post: #7
RE: Daedalus R14 News
nah, but theres so much to look back on, its kinda unreal. Wee have to have one of, if not the best homebrew dev scene around, or ever to be fair, not counting PC

27/11/2007 10:47 AM
Find all posts by this user
MoseZ
hXc

Posts: 725.9900
Threads: 50
Joined: 4th May 2007
Reputation: -5.33618
E-Pigs: 14.0773
Offline
Post: #8
RE: Daedalus R14 News
roberth Wrote:nah, but theres so much to look back on, its kinda unreal. Wee have to have one of, if not the best homebrew dev scene around, or ever to be fair, not counting PC
This is very true, R14 is looking really good!

~MoseZ~


[Image: 1040388856_l-1.jpg]

Spoiler for Favorite Sig/Avy Combo:
[Image: Avatar__Grateful_Dead_Bear_by_Fanta.gif]

[Image: gratefuldeadcopy.png]

MehHakker
[Image: mosezava.png]

[Image: gift4mosez.png]

Shady545

Hellgiver - 22-03-16:37 -- sweet, get in your jet and meet me here in under an hour. I'll stall 'em...

p0op Wrote:I don't trust Dark_Alex...he's up to something......
27/11/2007 03:01 PM
Find all posts by this user
almadawarrior
Alfa Walrus

Posts: 176.1052
Threads: 7
Joined: 29th Apr 2007
Reputation: 1.65651
E-Pigs: 2.1165
Offline
Post: #9
RE: Daedalus R14 News
so when will r18 be released?
27/11/2007 05:44 PM
Find all posts by this user
Kaiser
The Average Lucky Bastard

Posts: 2,512.2567
Threads: 296
Joined: 13th Apr 2007
Reputation: 0.38918
E-Pigs: 43.7138
Offline
Post: #10
RE: Daedalus R14 News
right after r17

COLEGIOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
FEEL THE POWER   \(m)/ (@_@) \(m)/
Vi Veri Veniversum Vivus Vici
27/11/2007 05:54 PM
Find all posts by this user
Thread Closed 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: