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diego
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RE: torus knot
thanks squee I really appreciate the fact it looks real. . . the minimum requirements are found on the website. http://usa.autodesk.com/adsk/servlet/ind...eID=123112
for 3ds max 2008 here they are
but I have a 32-bit rip . . . it is only 300mb or so. . . so it don't need that much.
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16/11/2007 08:20 AM |
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Vegetano1
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RE: torus knot
Did you use nurbs or polygon,.!?
Cause at the most top point of the knot i can see some rough edges,..
Polygon's are most used for games nurbs for modeling and in maya you have subdivision wich is for high end modeling,. i am not sure 3ds max has subs,.!?
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16/11/2007 08:33 AM |
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diego
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RE: torus knot
I used polygons. . any yeah I saw that a while ago. . .I will mesh smooth it as soon as I can to smoothen that out..t but Im leaving for the weekend now so BYE EP!
and YES 3ds max has subs
PS V1 you seem to know alot but I havent seen any of your works
and to see what someone with more talent than me can do check this out
http://nathy-d.deviantart.com/art/MABTI-MK-1-13915236
(This post was last modified: 16/11/2007 08:42 AM by diego.)
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16/11/2007 08:35 AM |
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Davis
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RE: torus knot
I like it!
I tried Cinema 4D but my computer doesn't have enough ram..1GB only
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16/11/2007 03:43 PM |
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diego
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RE: torus knot
im on VIsta with 1gb RAM and I run 3ds max smoothly/ /
this is not C4D
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16/11/2007 03:52 PM |
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