[HOW-TO] Convert 3.52 bootsound to 3.71
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ZiNgA BuRgA
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
Wow, does that really work? You seem to be selecting quite a large range in the 3.52 PRX: 0x66436 - 0x42AC = 401,802 bytes. If I recall correctly, bootsounds shouldn't even be that long...
And you're pasting it in a 49,376 byte region. Generally, shifting everything after will cause issues. :S
But if does work, good work ! :)
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01/10/2007 04:54 AM |
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MaDc0w
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
Well the old how-to for 3.52 was like that.
I was also wondering about that... but it works lol
I started at the WAVEfmt header all the way till Lib-PSP libwave which after seems to load the wave (SceWaveMainEvf..SceWaveMain)
It doesn`t seem to cause any problems. Maybe someone should try the 49,376 bytes only and see if it still works...
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01/10/2007 05:02 AM |
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vinnydisilvio
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
MaDc0w Wrote:Well the old how-to for 3.52 was like that.
I was also wondering about that... but it works lol
I started at the WAVEfmt header all the way till Lib-PSP libwave which after seems to load the wave (SceWaveMainEvf..SceWaveMain)
It doesn`t seem to cause any problems. Maybe someone should try the 49,376 bytes only and see if it still works...
lol. yep. those who are kinda retarded like me should look for "WAVE fmt" in the text section of their 3.5x opening_plugin.prx (the text section is on the far right in most hex editors) and highlight everything up until "thread" (but not including "thread"). then replace the same section of the 3.71 PRX that cow posted in this thread.
works for me everytime! :yes:
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01/10/2007 09:13 AM |
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ZiNgA BuRgA
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
Okay then - if it works, great!
It's just usually that if you change the length of things, generally offset values are messed up. Maybe the PSP uses the WAV header to determine offsets, or there's none needed after the WAV file, IDK.
Thanks!
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01/10/2007 03:25 PM |
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Vegetano1
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
If this works then the old opening.prx editor should work too,.!?
But i quess it checks for fw version,..
PS and it does work,.. thanks MaDc0w ;)
(This post was last modified: 10/10/2007 12:15 AM by Vegetano1.)
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10/10/2007 12:12 AM |
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gsmoke
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
Here is the way i do them :
Use S_king app , to make a correct opening_plugin for 3.52 ,padded sound and file size respected.
Open your favourite hex editor, and select for the 3.5x one - 0x000042A4 to 0x00010384 - then copy it.
Next open the 3.71 opening in the Hex editor and select range - 0x00003D94 to 0x0000FE74 - and insert your previous copied range in to the 3.71 one.
Save - that's it now you have a working coldboot sound for the new firmware.
“Fear not for the future, weep not for the past.”
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17/10/2007 05:18 AM |
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Death1505921
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
My coldboot is from 3.40 oe-a and I just used the RCO editor to update it to 3.71 m33-2. ATM, the images work fine but the bootsound doesn't, and I can't figure out how to get this file to a 3.52. Any ideas on how to make it work? Or could you possibly do it for me. Heres link to upload.
LINK : http://www.megaupload.com/?d=AW1GYM0K
tyvm.
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19/10/2007 08:02 PM |
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dm13
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
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20/10/2007 09:56 PM |
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MaDc0w
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
I`ll try to make time for those who need help.
Give me some time and i`ll convert them in the next day or 2.
Greetz,
MaDc0w
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21/10/2007 03:32 AM |
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dm13
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RE: [HOW-TO] Convert 3.52 bootsound to 3.71
that would be so awesome !
thanks!
PS--[/font] sorry to be a bother , but do you happen to have an edited vshmain.prx to allow for full res backgrounds on 3.71 m33-2?
prefferably from the "original" converted theme for 3.71 m33-2.
i tried hexin but have absolutely no prior experience and couldnt find the decimals to change..Any info on this wold be greatly appreciated since ive asked at a buch of other sites but no one wants to help me out.
thanks again!
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21/10/2007 08:57 AM |
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