(21/03/2012 06:22 PM)ZiNgA BuRgA Wrote: (21/03/2012 05:20 PM)SkyDX Wrote: Then again the PSP might just have been a odd one regarding that, I mean look at the DS, flashcards are 100% easier to handle than any PSP firmware and yet the DS and the 3DS live on strong^^
It's because piracy "problem" is pretty much irrelevant. People who believe it are just lapping up the bullchocolate that lobby groups / big media companies put out. Congrats to them, they've managed to blow a pretty irrelevant issue out of proportion, helping to increase the millions that the CEOs make.
Yeah I agree with you, I too think it's pretty irrelevant. Not so much in a theoretical model that companies might use but in a real world videogame market it is. Since I'm bored and can't really sleep I might aswell explain it in detail for others how I think
(I had business classes in school and study it partially so yeah...)
This is purely restricted to the videogame market (of course I have to a few things up because I lack a data but this should only show why piracy doesn't hurt sales all that much or rather why this "every download is a lost sale is stupid"):
Assuming there is NO piracy things would probably roughly look like this:
-» Since videogames are a luxury good there's no immediate need to buy them unlike food etc.
-» Every person will only spend a limited amount on videogames, for this models sake lets say this amount is 100 units per month
-» Now Game A, B and C are all released around the same timeframe and all cost 50 units, wee are interested in all three games
-» Since wee can only afford two of them wee will pick the ones that wee are interested in the most, lets say A and B, C won't get a buy
-» What happens now is that wee might wait a month and pick up Game C or, since wee weren't all that interested in it wee might forget about it or buy it discounted or used
-» In either case the publisher can't be sure if he ever gets a sale from us for Game C, let alone for the full price
-»Since wee might or might not buy it later this can't be seen as a sure possible sale or a lost sale
Now wee add piracy to the mix:
-» The situation is pretty much the same only that wee have the option to "get" A, B and C either way
-» There is the possibility that all three are now pirated but people who flat out pirate anything they can get are very unlikely to buy anything either way since they most likely simply cannot really afford buying games
-» Having no piracy would simple increase the likeliness of them to buy things, not actually surely make them buy games
-» Piracy comes with it's own problems, sometimes complicated, warranty, bricking the device, loss of online functionality etc.
-» Assuming now wee still buy A, B and pirate C
-» If wee like C, wee might still buy it out of support/for online, or wee become uninterested in it after a while, so a sale is still uncertain
So if companies say that each download = a lost sale they are pretty much talking poo poo^^ All piracy does is making the "uncertainty factor" of a sale fluctuate in either a positive or negative way that nobody is able to foresee.
And before anyone says something like "but what about the guys in school that bought a PSP solely because they could pirate/pirate everything?!" Think about it, how likely is it that these people actually CAN or would buy much games without piracy?
Something that also plays a role is that both digital and retail sales affect things both on their own:
Digital:
-» As convenient as piracy
-» Gives people their money
-» If the game has no online it lacks any indistinguishable thing from the pirated version
-» Might vanish with company
Physical:
-» Not as convenient
-» Gives people their money
-» Adds value in form of manuals, boxes, collectors editions etc
-» Will mostly work in many years if taken good care of
I'm not saying piracy is right, it's just not much of a huge issue for video games as companies make it seem to be^^ And now after writing all that, good night xD
To sum it up: "Having no piracy wouldn't make it MUCH more likely for people that create games to get (more) money. That still doesn't makes piracy right."
(21/03/2012 07:08 PM)Assassinator Wrote: (21/03/2012 05:20 PM)SkyDX Wrote: (21/03/2012 04:31 PM)ZiNgA BuRgA Wrote: PB seems to have some unjustified hate campaign against every hack - just leave him alone to his own beliefs
I think he just fears that the same hollow death happens to the Vita that the PSP suffered from which is kinda justified I have to admit... So I'm also a bit torn between the ISO loading part of this, I have nothing against Kernel Access but having ISOs only maybe 2-3 years down the road would be better^^' (Just to clarify I still have my UMDs of Metal Gear Ac!d 1 and 2 that I would love to play on a Vita)
Then again the PSP might just have been a odd one regarding that, I mean look at the DS, flashcards are 100% easier to handle than any PSP firmware and yet the DS and the 3DS live on strong^^
I'm pretty sure PB mentioned somewhere that after he learned how to write his own code, he gained an appreciation for the amount of time and effort programmers need to put in to output any reasonable software, which is what led to his stance against software piracy.
I know that and I actually agree with him, everyone should get paid for the work they do, but as I explained above, no piracy doesn't actually make it much more likely for the people to get paid (more) >.< Morally it's wrong, no questions asked.