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recompress PRX files
forget vsh.prx and patchsfo
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afiser
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Post: #71
RE: recompress PRX files
how do i find the file size in hex? that's the only step im not getting

EDIT: nevermind i figured it out myself i was doing something very stupid  :p. YEY, i did it thanks for the guides really apperciate it now i saved a good ~1mb by compressing that paf
(This post was last modified: 31/07/2007 09:52 PM by afiser.)
31/07/2007 09:05 PM
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double_x
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Post: #72
RE: recompress PRX files
Sorry but I don't understand this guide because I'm german. Please can someone make a vshmain.prx (3.52 M33-2) for me with this font color R: 0 G: 191 B: 255. The Hexcode for this Color is #00BFFF. Thank you very much
Double_X


Attached File(s)
.rar  vshmain.rar (Size: 111.73 KB / Downloads: 161)

Setting the date when the daylight shined in the sky of the night: March 33, 2007; 3:33:33 am! M33 rulez
(This post was last modified: 01/08/2007 02:28 AM by double_x.)
01/08/2007 02:14 AM
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ephumuris
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Post: #73
RE: recompress PRX files
afiser Wrote:how do i find the file size in hex? that's the only step im not getting

EDIT: nevermind i figured it out myself i was doing something very stupid  :p. YEY, i did it thanks for the guides really apperciate it now i saved a good ~1mb by compressing that paf

Can you explain to me how to get the file size i must be missing something stupid here...

guide Wrote:Now get the file size of our new compressed file in hex + 01.

00 00 00 00  = 0x05
now remember that number
01/08/2007 02:39 AM
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ZiNgA BuRgA
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Post: #74
RE: recompress PRX files
bstronga Wrote:@ZiNgA BuRgA
?
Oh okay, got it.  GZip implements the deflate algorithm.  The PSP basically supports two compression methods, deflate (gzip/zlib) and RLZ.

Cool find :)
01/08/2007 03:59 AM
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Unquestionable
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Post: #75
RE: recompress PRX files
So... I'm still kinda curious about what the benefits are when using, for example, a recompressed paf.prx as opposed to a paf.prx that isn't recompressed?

Is smaller filesize the only benefit? y/n?

~Unquestionable
01/08/2007 06:03 AM
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h901
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Post: #76
RE: recompress PRX files
yea i think so
01/08/2007 06:30 AM
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diego
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Post: #77
RE: recompress PRX files
Unquestionable Wrote:So... I'm still kinda curious about what the benefits are when using, for example, a recompressed paf.prx as opposed to a paf.prx that isn't recompressed?

Is smaller filesize the only benefit? y/n?

~Unquestionable

for a paf i think that's the only benefit but for a vsh.prx it means saving space + no need to patch you homebrew with patchsfo.

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01/08/2007 06:34 AM
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Unquestionable
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Post: #78
RE: recompress PRX files
@ diego_429: So why do wee need to use PatchSFO when wee are using an uncompressed vsh.prx?

I also read something about not needing the pspbt***.bin files that come with some xmb themes if the .prx files are recompressed, why would wee not need those anymore if the .prx files are compressed (or why do wee need the custom pspbt***.bin files when wee use custom uncompressed .prx files?)?

~Unquestionable
01/08/2007 06:44 AM
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diego
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Post: #79
RE: recompress PRX files
when using a decompressed vsh.prx the homebrews don't load and need to be patched to work. . .

yeah also you won't need to change the bin files anymore because normally there is 1 vshmain.prx but the bins allow you to use vsh.prx and vshmain.prx. . . . if compressed wee can save space and only use the vshmain.prx.

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01/08/2007 06:52 AM
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Unquestionable
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Post: #80
RE: recompress PRX files
So if I download a theme with uncompressed .prx files I will only need the vshmain.prx and not the vsh.prx if I compress the vshmain.prx, correct? And I won't need to use any .bin files either and homebrew will still work as normal (I won't have to use PatchSFO)?

I'm sorry that I have so many questions, but it will be really helpfull for me when I start fooling around with .prx files in any eventual upcoming themes.

~Unquestionable
(This post was last modified: 01/08/2007 07:44 AM by Unquestionable.)
01/08/2007 07:25 AM
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