Thanks Zinga , now its confusing for me, how rcoeditor read the image if its also full of poo poo data in my case... well
triple checked again and i think its 1,76 kb (1,776 b) its the smallest one wich i could read fine in rco editor.
Smaller file result in only black image. Possible end 1B7760
For full size as Zinga said it is 1.82 (1,872 b) is :
1B77C0
“Fear not for the future, weep not for the past.”
(This post was last modified: 16/02/2011 12:34 AM by gsmoke.)
16/02/2011 12:29 AM
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(16/02/2011 12:29 AM)gsmoke Wrote: Thanks Zinga , now its confusing for me, how rcoeditor read the image if its also full of poo poo data in my case... well
Most applications will ignore rubbish after the parts of the file it cares about.
(16/02/2011 12:29 AM)gsmoke Wrote: triple checked again and i think its 1,76 kb (1,776 b) its the smallest one wich i could read fine in rco editor.
Smaller file result in only black image. Possible end 1B7760
For full size as Zinga said it is 1.82 (1,872 b) is :
Don't try pushing down the size as much as possible. You're probably biting into palette data - which an application might not mind, but this isn't "correct".
when set to "original" wave and you go into clock mode you will see the main icons animate out of the screen,.. i thought the psp used the main icons stored in the slide_plugin.prx but it animates the original topmenu_icon.rco icons :) if only wee had a mage for the prx files
create prx animations onto rco icons,.
edit: updated Dmise image hbk in OP and moved/stickied thread
Should not be so hard to make this clock.
I can't test but what happens if wee input the same image with alpha black ,
should be invisible in the xmb , so remove the clock contours «-- black alpha them
and voila , should be good.
PS : im not sure how the prx will react if file size change...
also i remember the first prx compressing had the offset for file size.
Now im totally SCI FI on this ... maybe the prx can work with different filesize compressed ????
homework guys.