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Game_plugin.rco image saving help
why won't it convert in rcomage?
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slyboogy27
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Game_plugin.rco image saving help
Okay I post this because I'm getting really pissed off because I can't figure out how to save this image that I'm trying to replace for the tex_loading.gim image in rcomage for the game_plugin.rco The file that I'm trying to replace tex_loading.gim with in rcomage is attached below as a photoshop document with layers and an alpha channel which is how i believe you're supposed to save the image correct me if I'm wrong.

I keep getting an error everytime I try to convert the .bmp file to .gim in rcomage
If you want to know if i changed the extension in the xml file that rcomage has dumped for me, yes i have i changed it from .gim to .bmp and still no luck

The formats I've tried to save the image in are
.bmp 32 bit (No Luck)
I even tried Indexing the image and setting the amount of colors in the image to an exact amount of 5 (still No Luck)

Please Help...

http://www.filefactory.com/file/b559c03/...oading.psd

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10/02/2011 01:01 AM
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Vegetano1
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RE: Game_plugin.rco image saving help
Have you tried adding the image with rcoedit? that's whot i always do,..


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10/02/2011 03:23 AM
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slyboogy27
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RE: Game_plugin.rco image saving help
(10/02/2011 03:23 AM)Vegetano1 Wrote:  Have you tried adding the image with rcoedit? that's whot i always do,..

Thank you Vegetano for answering and yes I have tried, but for some reason the image comes out all screwed up

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10/02/2011 03:27 AM
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Dmise
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RE: Game_plugin.rco image saving help
In rcoedit options check the box to create 32bit images and re-load the image. That usually fixes my images when they load up distorted.

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10/02/2011 06:30 AM
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ZiNgA BuRgA
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RE: Game_plugin.rco image saving help
I don't think GimConv (what Rcomage uses) really supports 32-bit BMPs.  You should try using PNGs with Rcomage.  If you're doing indexed colour, you probably need to save with Fireworks since PS doesn't seem to support indexed+alpha colour.
(This post was last modified: 10/02/2011 03:46 PM by ZiNgA BuRgA.)
10/02/2011 03:46 PM
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