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Prometheus Module v0.3 final - Running 6.20 Games on CFW without plugin
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matchung
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Post: #11
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
(19/05/2010 01:19 AM)Vegetano1 Wrote:  Hmmm i am confuzzled,. i thought this tool auto-decrypted when ripping/backing-up a game from umd disc,.>?

i have to check it out,. 6.20 games don't work on 550gen? you need this to patch them?

5.50CFW misses 6.20 prx files required..

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19/05/2010 02:54 AM
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bluewave
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Post: #12
Cool RE: Prometheus Module - Running 6.20 Games on CFW without plugin
GREAT!-GREAT!-GREAT! Thanks to the creator of Prometheus :)
I just got Modnation to run from usb using cfw5.00M33-6.
by the way. driving and pick-ups are very similar to Mario Kart...

For CFW5.00M33-6: what did i do?
1. decrypt/patch EBOOT.BIN with edecrypt.1.4.0
2. rename decrypted EBOOT.BIN to EBOOT.OLD
2. (decrypt LIBFONT.PRX) use the one from GodEater!
EDIT: the libfont.prx could not be decrypted so i used the decrypted libfont.prx from GodEater

3. open the ISO in UMDGEN
4. delete EBOOT.BIN, delete LIBFONT.PRX.
5. copy EBOOT.OLD, prometheus EBOOT.BIN and prometheus.prx to PSP_GAME/SYSDIR
6. copy LIBFONT.PRX to PSP_GAME/USRDIR/DATA/PRX
7. Choose: File, Save As, Uncompressed (*.iso), name it...
8. Wait, until building of the new image is ready, DONE!

So, if I'm not mistaking, this can be done for all 6.20 games :)
EDIT2:
Forgot about it, but it was in the post/fix for God Eater Facepalm
You have to hexedit the .prx you want to decrypt first.
Open the prx in a hexeditor and remove everything before ~PSP, then save the file. After that you can decrypt the file with prx decrypter Moon
(This post was last modified: 19/05/2010 03:02 PM by bluewave.)
19/05/2010 07:30 AM
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Takeda
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Post: #13
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
i will try. first i need to finish to download the game

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19/05/2010 08:02 AM
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yukikenzo
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Post: #14
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
so there's also the possibility to use the [useless] features, like SensMe and the Comic Reader of 6.20 OFW.
Just need to decrypt the stuff and link the right NIDS...

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19/05/2010 09:16 AM
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Vegetano1
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Post: #15
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
I tried to make a back-up from>>modnation racers,. failed twice,. :(
my fold ;p


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19/05/2010 09:19 AM
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InfinitiProject
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Post: #16
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
Wait a second.... Modnation Racers can be converted from EBOOT to ISO now? How's that possible? I have a copy from PSN through email code but NPDecrypter won't convert it Dotdotdot

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19/05/2010 11:22 AM
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Ryu
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Post: #17
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
the FULL EUR version (UMD) is has a Scene dump
ie this
-ModNation Racers EUR PSP - GLoBAL -

PSP 1.5 got on USA first day is was 1.5 till  Xmas 2006 now 4.01 M33 » 5.00 M33-6(with the 1.50 addon)
It a good idea to have "Hide extensions  for known file types" in Folder Options(under Tool) unchecked (turn on extensions)
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19/05/2010 11:27 AM
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Takeda
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Post: #18
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
(19/05/2010 11:22 AM)InfinitiProject Wrote:  Wait a second.... Modnation Racers can be converted from EBOOT to ISO now? How's that possible? I have a copy from PSN through email code but NPDecrypter won't convert it Dotdotdot

not the demo. the full game is realesed on torrents

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19/05/2010 11:28 AM
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bluewave
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Post: #19
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
(19/05/2010 09:19 AM)Vegetano1 Wrote:  I tried to make a back-up from>>modnation racers,. failed twice,. :(
my fold ;p

I corrected my post, check it :)

EDIT2:

The patch ain't working, have to look into it what's wrong, maybe tomorrow if i got some time...
(This post was last modified: 19/05/2010 04:51 PM by bluewave.)
19/05/2010 12:55 PM
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InfinitiProject
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Post: #20
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
(19/05/2010 11:27 AM)Ryu Wrote:  the FULL EUR version (UMD) is has a Scene dump
ie this
-ModNation Racers EUR PSP - GLoBAL -

(19/05/2010 11:28 AM)Takeda Wrote:  
(19/05/2010 11:22 AM)InfinitiProject Wrote:  Wait a second.... Modnation Racers can be converted from EBOOT to ISO now? How's that possible? I have a copy from PSN through email code but NPDecrypter won't convert it Dotdotdot

not the demo. the full game is realesed on torrents

lol well isn't that a surprise. the game doesn't even come out until next week Ahaa
good thing i can test the final version now before making my decision on if I should get both PS3 & PSP versions or just stick with PS3's

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19/05/2010 06:08 PM
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