bluewave
Paradigmatic Entity
Posts: 183.1988 Threads: 37
Joined: 16th May 2010
Reputation: 2.42214
E-Pigs: 88.1154
|
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
GREAT!-GREAT!-GREAT! Thanks to the creator of Prometheus :)
I just got Modnation to run from usb using cfw5.00M33-6.
by the way. driving and pick-ups are very similar to Mario Kart...
For CFW5.00M33-6: what did i do?
1. decrypt/patch EBOOT.BIN with edecrypt.1.4.0
2. rename decrypted EBOOT.BIN to EBOOT.OLD
2. (decrypt LIBFONT.PRX) use the one from GodEater!
EDIT: the libfont.prx could not be decrypted so i used the decrypted libfont.prx from GodEater
3. open the ISO in UMDGEN
4. delete EBOOT.BIN, delete LIBFONT.PRX.
5. copy EBOOT.OLD, prometheus EBOOT.BIN and prometheus.prx to PSP_GAME/SYSDIR
6. copy LIBFONT.PRX to PSP_GAME/USRDIR/DATA/PRX
7. Choose: File, Save As, Uncompressed (*.iso), name it...
8. Wait, until building of the new image is ready, DONE!
So, if I'm not mistaking, this can be done for all 6.20 games :)
EDIT2:
Forgot about it, but it was in the post/fix for God Eater
You have to hexedit the .prx you want to decrypt first.
Open the prx in a hexeditor and remove everything before ~PSP, then save the file. After that you can decrypt the file with prx decrypter
(This post was last modified: 19/05/2010 03:02 PM by bluewave.)
|
|
19/05/2010 07:30 AM |
|
Takeda
Able One
Posts: 84.1061 Threads: 6
Joined: 23rd Jul 2009
Reputation: 1.94271
E-Pigs: 4.5639
|
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
i will try. first i need to finish to download the game
|
|
19/05/2010 08:02 AM |
|
yukikenzo
desu~
Posts: 486.3218 Threads: 41
Joined: 16th May 2008
Reputation: 3.706
E-Pigs: 32.6526
|
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
so there's also the possibility to use the [useless] features, like SensMe and the Comic Reader of 6.20 OFW.
Just need to decrypt the stuff and link the right NIDS...
|
|
19/05/2010 09:16 AM |
|
Vegetano1
$urf
Posts: 9,083.2507 Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
|
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
I tried to make a back-up from>>modnation racers,. failed twice,. :(
|
|
19/05/2010 09:19 AM |
|
Ryu
Storm Trooper
Posts: 187.8870 Threads: 20
Joined: 17th Mar 2007
Reputation: 3.37413
E-Pigs: 11.0462
|
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
the FULL EUR version (UMD) is has a Scene dump
ie this
-ModNation Racers EUR PSP - GLoBAL -
PSP 1.5 got on USA first day is was 1.5 till Xmas 2006 now 4.01 M33 » 5.00 M33-6(with the 1.50 addon)
It a good idea to have " Hide extensions for known file types" in Folder Options(under Tool) unchecked (turn on extensions)
READ THE README.TXT
got a Refurbished 60gb PS3 FW:3.41 on 01/20/2008
PSN:RyuPower
Get your Portable ID!
NNID:RyuPower
Steam:RyuPower
|
|
19/05/2010 11:27 AM |
|
Takeda
Able One
Posts: 84.1061 Threads: 6
Joined: 23rd Jul 2009
Reputation: 1.94271
E-Pigs: 4.5639
|
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
(19/05/2010 11:22 AM)InfinitiProject Wrote: Wait a second.... Modnation Racers can be converted from EBOOT to ISO now? How's that possible? I have a copy from PSN through email code but NPDecrypter won't convert it
not the demo. the full game is realesed on torrents
|
|
19/05/2010 11:28 AM |
|
bluewave
Paradigmatic Entity
Posts: 183.1988 Threads: 37
Joined: 16th May 2010
Reputation: 2.42214
E-Pigs: 88.1154
|
RE: Prometheus Module - Running 6.20 Games on CFW without plugin
(19/05/2010 09:19 AM)Vegetano1 Wrote: I tried to make a back-up from>>modnation racers,. failed twice,. :(
I corrected my post, check it :)
EDIT2:
The patch ain't working, have to look into it what's wrong, maybe tomorrow if i got some time...
(This post was last modified: 19/05/2010 04:51 PM by bluewave.)
|
|
19/05/2010 12:55 PM |
|