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my first prob
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Vegetano1
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Post: #1
my first prob
c&c please!

Basicly stopped making PSP theme's and trying to make some stuff in 3d maya.

i used a latice and a deformer to twist a nurbs sphere,. nothing special but i tried to render occlusion based,.

layer based occlusion:
[Image: 67twdc.png]

EDIT:
shader based occlusion(first shader networki made)
this way i can get a shadow in the render and some reflection,. linking a occlusion node to a basic shader node. still needs tweaking,.
Best is to use the first render and make a normal render and blend them in Photoshop,. to add occlusion to a normal render,. and or bake the texture into 1,..
[Image: 28lqss1.png]

EDIT:
This is as close as i wanted to get whot i wanted to make,. ;p Blur
i could do a PS layer blend with a occlusion render and a normal shaded render,. don't want to,. ;p
[Image: 8x6iyw.png]


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(This post was last modified: 14/02/2009 08:00 PM by Vegetano1.)
14/02/2009 05:33 PM
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S7*
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Post: #2
RE: my first prob
I dare say its simple, yet very nice indeed.

Only thing I'd like to mention is that the surface of the object seems quite rough... while it isn;t a problem since it makes it look like it was made from a rough substance (although it would look a bit more photo-realistic if it was rougher), a completely smooth surface would make it look like it was made from China, then theres the possibility of adding designs to it.

Hey you got a very nice plant holder right there :D
14/02/2009 05:41 PM
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Post: #3
RE: my first prob
try a loft

[Image: hw_wow_sig.php?cardCharacterName=Tetriz]
14/02/2009 05:44 PM
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Post: #4
RE: my first prob
oh yeah give me an obj lol

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14/02/2009 05:53 PM
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Vegetano1
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RE: my first prob
Senseito URΩBΩROS Wrote:I dare say its simple, yet very nice indeed.

Only thing I'd like to mention is that the surface of the object seems quite rough... while it isn;t a problem since it makes it look like it was made from a rough substance (although it would look a bit more photo-realistic if it was rougher), a completely smooth surface would make it look like it was made from China, then theres the possibility of adding designs to it.

Hey you got a very nice plant holder right there :D

looks simple,. ;p but yet,.

the point of a occlusion based render is the "rough clay like look" so basicly that was whot i wanted,.
to get a smooth look i go from occlusion layer to main layer and use any smooth shader i want,. phong, blin or any other shader with reflection,.. and render a final gather,. i try and post a glossy render,. ;p

@ORGAN i wanted to sculp a nurbs sphere,. i have't worked with curves/lofting(if that's whot you mean) yet,.


Make loads of $$!! it wurks!!
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14/02/2009 05:53 PM
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RE: my first prob
well good news I will be uploading about 6 hours of maya training videos ;)
Maya.2009.Essential.Training

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(This post was last modified: 14/02/2009 06:00 PM by .:ʕΘЯg@nʔ:.™.)
14/02/2009 05:56 PM
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Vegetano1
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RE: my first prob
.:ʕΘЯg@nʔ:.? Wrote:well good news I will be uploading about 6 hours of maya training videos ;)
Maya.2009.Essential.Training
i am not sure but i might already have that,. i check it out later.


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14/02/2009 06:17 PM
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Cyonix
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Post: #8
RE: my first prob
looks pretty cool to me :D
14/02/2009 06:21 PM
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Post: #9
RE: my first prob
well he did not post in the way of a 3D artist

poly count
scale
normal mapping

& a wire frame render is always needed ;)

anyway vary good job , you will feel at home here http://www.3dbuzz.com/vbforum/sv_home.php

[Image: hw_wow_sig.php?cardCharacterName=Tetriz]
14/02/2009 06:27 PM
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Vegetano1
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Post: #10
RE: my first prob
shader based occlusion render,. :)

[Image: 28lqss1.png]


Make loads of $$!! it wurks!!
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Signed Homebrew by bsanehi & OMightyBuggy
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14/02/2009 07:39 PM
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