14/02/2009, 05:33 PM
c&c please!
Basicly stopped making PSP theme's and trying to make some stuff in 3d maya.
i used a latice and a deformer to twist a nurbs sphere,. nothing special but i tried to render occlusion based,.
layer based occlusion:
EDIT:
shader based occlusion(first shader networki made)
this way i can get a shadow in the render and some reflection,. linking a occlusion node to a basic shader node. still needs tweaking,.
Best is to use the first render and make a normal render and blend them in Photoshop,. to add occlusion to a normal render,. and or bake the texture into 1,..
EDIT:
This is as close as i wanted to get whot i wanted to make,. ;p
i could do a PS layer blend with a occlusion render and a normal shaded render,. don't want to,. ;p
Basicly stopped making PSP theme's and trying to make some stuff in 3d maya.
i used a latice and a deformer to twist a nurbs sphere,. nothing special but i tried to render occlusion based,.
layer based occlusion:
EDIT:
shader based occlusion(first shader networki made)
this way i can get a shadow in the render and some reflection,. linking a occlusion node to a basic shader node. still needs tweaking,.
Best is to use the first render and make a normal render and blend them in Photoshop,. to add occlusion to a normal render,. and or bake the texture into 1,..
EDIT:
This is as close as i wanted to get whot i wanted to make,. ;p
i could do a PS layer blend with a occlusion render and a normal shaded render,. don't want to,. ;p