14/02/2009, 05:33 PM
c&c please!
Basicly stopped making PSP theme's and trying to make some stuff in 3d maya.
i used a latice and a deformer to twist a nurbs sphere,. nothing special but i tried to render occlusion based,.
layer based occlusion:
![[Image: 67twdc.png]](http://i41.tinypic.com/67twdc.png)
EDIT:
shader based occlusion(first shader networki made)
this way i can get a shadow in the render and some reflection,. linking a occlusion node to a basic shader node. still needs tweaking,.
Best is to use the first render and make a normal render and blend them in Photoshop,. to add occlusion to a normal render,. and or bake the texture into 1,..
![[Image: 28lqss1.png]](http://i39.tinypic.com/28lqss1.png)
EDIT:
This is as close as i wanted to get whot i wanted to make,. ;p
i could do a PS layer blend with a occlusion render and a normal shaded render,. don't want to,. ;p
![[Image: 8x6iyw.png]](http://i40.tinypic.com/8x6iyw.png)
Basicly stopped making PSP theme's and trying to make some stuff in 3d maya.
i used a latice and a deformer to twist a nurbs sphere,. nothing special but i tried to render occlusion based,.
layer based occlusion:
![[Image: 67twdc.png]](http://i41.tinypic.com/67twdc.png)
EDIT:
shader based occlusion(first shader networki made)
this way i can get a shadow in the render and some reflection,. linking a occlusion node to a basic shader node. still needs tweaking,.
Best is to use the first render and make a normal render and blend them in Photoshop,. to add occlusion to a normal render,. and or bake the texture into 1,..
![[Image: 28lqss1.png]](http://i39.tinypic.com/28lqss1.png)
EDIT:
This is as close as i wanted to get whot i wanted to make,. ;p

i could do a PS layer blend with a occlusion render and a normal shaded render,. don't want to,. ;p
![[Image: 8x6iyw.png]](http://i40.tinypic.com/8x6iyw.png)