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PRX Offsets 5.00M33 discussion
yay! :D
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SchmilK
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Post: #271
RE: PRX Offsets 5.00M33 discussion
Super Sheep Wrote:It's zero.

In the vshmain assembly, there is sw $zr 4($sp) calls near the -130 values. I just need to find some space in the vshmain to add my own opcodes. Then I can test further.

i love it when you talk so geeky

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
04/11/2008 10:10 AM
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LeMon-
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Post: #272
RE: PRX Offsets 5.00M33 discussion
Lol me too I have no idea what Supersheep is talking about... Isn't changing Y position for the sub icons impossible? All i could come up was make the image longer in height so that it will show lower or higher. (A workaround) I don't remember being able to change the X or Y position or sub icons in 4.01m33...

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04/11/2008 10:25 AM
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Super Sheep
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Post: #273
RE: PRX Offsets 5.00M33 discussion
[Image: Ysub_search.png]

Like dat?

It move the whole XMB
(This post was last modified: 04/11/2008 10:27 AM by Super Sheep.)
04/11/2008 10:27 AM
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LeMon-
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Post: #274
RE: PRX Offsets 5.00M33 discussion
That's moving the XMB/Main icons. Wee are talking about the sub icons. (The saved data/memory stick etc..)
Moving Y axis for the sub icons means the Savaed Data Utility can be positioned above the main "Game" icon when it's focused.

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04/11/2008 11:28 AM
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Super Sheep
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Post: #275
RE: PRX Offsets 5.00M33 discussion
I guess you could reposition the main icons and position the X and Y of the XMB for the subicons.

I doubt the Y XMB is going to be available to you guys for a few weeks though =/
04/11/2008 04:48 PM
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Vegetano1
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Post: #276
RE: PRX Offsets 5.00M33 discussion
SchmilK Wrote:
Super Sheep Wrote:It's zero.

In the vshmain assembly, there is sw $zr 4($sp) calls near the -130 values. I just need to find some space in the vshmain to add my own opcodes. Then I can test further.

i love it when you talk so geeky

i Inluv Schmilk when he finally finds the y position for sub-icons!! Ahaa


Make loads of $$!! it wurks!!
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04/11/2008 05:28 PM
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Super Sheep
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Post: #277
RE: PRX Offsets 5.00M33 discussion
Y subicon = (0, 0) ;)
07/11/2008 05:36 AM
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Vegetano1
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Post: #278
RE: PRX Offsets 5.00M33 discussion
Super Sheep Wrote:Y subicon = (0, 0) ;)

whot do you mean by that,.1? 0,0!?

its not an offset,....


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07/11/2008 05:38 AM
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Super Sheep
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Post: #279
RE: PRX Offsets 5.00M33 discussion
Its the value of the subicon X and Y. (0, 0) is the co-ordinate values.
07/11/2008 05:40 AM
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Vegetano1
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Post: #280
RE: PRX Offsets 5.00M33 discussion
Super Sheep Wrote:Its the value of the subicon X and Y. (0, 0) is the co-ordinate values.
ok,. i understand that,. but the offsets have't been found yet,..


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07/11/2008 05:44 AM
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