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disabling/changing PSP loading animation?
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roberth
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Post: #11
RE: disabling/changing PSP loading animation?
because its already in game mode??
I don't know really, i don't know the details behind irshell, i don't think anyone really does bar AhMan

22/01/2008 04:39 PM
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ssy080
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Post: #12
RE: disabling/changing PSP loading animation?
alright. tried just replacing the logo from the original but didn't work.. I guess I should just Copy and paste. thanks/
22/01/2008 04:48 PM
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ZiNgA BuRgA
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Post: #13
RE: disabling/changing PSP loading animation?
iR Shell is a homebrew, and loads other homebrew directly.

The XMB is designed to show a gameboot before loading the homebrew.

If I recall correctly, you can change the fade time of the gameboot in the anim data of opening_plugin.rco.  The gameboot will still run, but won't fade in/out.
23/01/2008 03:05 AM
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ssy080
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Post: #14
RE: disabling/changing PSP loading animation?
Zinga// hmm... and how would you change the fade time? I got to a point where it says in the anim data:

anim_gameboot_movie @ 0x1F58

and

anim_appboot_movie @ 0x2180

and under that I would say I have to change the data in "delay" section?

there are two "delay" values that are same in both appboot_movie and gameboot_movie, and those are 300 in the beginning and 1500 in the end.

and there is an additional delay that has a value of 700 in gameboot_movie...

interesting...

thank you... will try.


EDIT///

Nope, delay times just change the time of the swipe animation, not the logo itself.

I tried changing the delay times in the anim_logo, but it only changes the sony entertainment logo, not the game boot logo... T-T..
(This post was last modified: 23/01/2008 02:06 PM by ssy080.)
23/01/2008 01:54 PM
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