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DaedalusX64 (Revision 615)
Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 615)
Hi Lots o' fixes!
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Revision 615
[~]Clean-up compiler warnings and other minor bits
Note: Final Code not affected.


Revision 614
[!] Simplified GenerateBranchHandler
[!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before)
[+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom)

Revision 613
[!] Wee won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP)
[!] Speculative fix in a bad assumption I did in fillrect
[~] Is possible now to ignore firmware check
[-] Removed a change in 595 (not sure why this was added, doesn't seem to work)

Revision 612
[~] Update Screen even earlier (Suggested by Corn)
[+] Pipelined MemoryUpdateSPStatus (Corn)
[!] Cleaned up our audio plugin, removed several left overs from adapt audio
[!] Fixed a couple of bugs in our audio plugin and simplified things abit
[+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)

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[attachment=4451] Normal
[attachment=4452] Debug
[attachment=4453] Wireframe
(This post was last modified: 15/12/2010 04:21 PM by OMightyBuggy.)
15/12/2010 04:20 PM
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Messages In This Thread
DaedalusX64 (Revision 615) - OMightyBuggy - 15/12/2010 04:20 PM
RE: DaedalusX64 (Revision 615) - Malus - 15/12/2010, 04:26 PM
RE: DaedalusX64 (Revision 615) - Vegetano1 - 15/12/2010, 04:37 PM
RE: DaedalusX64 (Revision 615) - asurabp - 16/12/2010, 01:31 AM

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