Endless Paradigm

Full Version: DaedalusX64 (Revision 615)
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Hi Lots o' fixes!
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Revision 615
[~]Clean-up compiler warnings and other minor bits
Note: Final Code not affected.


Revision 614
[!] Simplified GenerateBranchHandler
[!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before)
[+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom)

Revision 613
[!] Wee won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP)
[!] Speculative fix in a bad assumption I did in fillrect
[~] Is possible now to ignore firmware check
[-] Removed a change in 595 (not sure why this was added, doesn't seem to work)

Revision 612
[~] Update Screen even earlier (Suggested by Corn)
[+] Pipelined MemoryUpdateSPStatus (Corn)
[!] Cleaned up our audio plugin, removed several left overs from adapt audio
[!] Fixed a couple of bugs in our audio plugin and simplified things abit
[+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)

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Sweet, liking the progress :D

Looking forward to playing:

Super Mario 64
Super Smash Bros
Legend of Zelda : Ocarina of time  - (never played before, looks epic)

What games are you looking forward to playing?
nintendo64 on the PSP,. Madwin offcourse its buggy ;)

new updates Adore
Oh man, what I want is.

Animal Forest (Doubutsu no Mori Eng. Translation)
Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Edition)
Legend of Zelda, The - Ocarina of Time (USA) (Rev B)
Monopoly (USA)
StarCraft 64 (USA)

That would be awsome if they played.
nice!

i  can't keep up with all the updates...
Wew...too many updates, I can't even hold my psp O_O
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