DaedalusX64 Alpha Revision 475 no previewsunofficial release
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bsanehi
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DaedalusX64 Alpha Revision 475 no previews
{Changelog}
[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp
[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll
Updated roms.ini
[!] Code clean up
[+] Added PASS/NOOP blender
Removed leftovers from W32 build
[~] Minor changes that doesn't effect anything..
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)
[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.
[~] Fixed remaining compiler warnings for Release Mode
[!] Fixed SimulateDoubleDisabled not working with Buck Bumble
[-] Removed some unused functions
[+] Texture update set to hash 3 lines per texture (Small speed up when used.
![Drink Drink](images/smilies/drink.gif)
This is a unofficial release compiled by froggyman
source: http://daedalusx64.com
![[Image: pluginslist2.png]](http://img203.imageshack.us/img203/7238/pluginslist2.png)
(This post was last modified: 21/03/2010 05:44 AM by bsanehi.)
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18/03/2010 01:06 PM |
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DaedalusX64 Alpha Revision 475 no previews - bsanehi - 18/03/2010 01:06 PM
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