Endless Paradigm

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          {Changelog}

[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp
[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll
  • Updated roms.ini
    [!] Code clean up
    [+] Added PASS/NOOP blender
  • Removed leftovers from W32 build
    [~] Minor changes that doesn't effect anything..
    [~] Small code clean up
    [!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
    [!] Restored the use of the extra VRAM available on Slim models.
    [!] Removed irrelevant AI register (Jelta)
    [+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
    [+] Added blendmodes for ISS 2000 and PGA.
    [~] Fixed remaining compiler warnings for Release Mode
    [!] Fixed SimulateDoubleDisabled not working with Buck Bumble
    [-] Removed some unused functions
    [+] Texture update set to hash 3 lines per texture (Small speed up when used.

    Drink

    This is a unofficial release compiled by froggyman

    source: http://daedalusx64.com
  • Cool, thanks for the news.
    Madwin what
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