Daedalus R14 NewsDaedalus R14
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YoYoBallz
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Daedalus R14 News
StrmnNrmn Wrote:It's been a while since I talked about R14 so I wanted to post a quick update on what I've been doing.
The Media Engine work has been going well. The job manager I talked about last week is now fairly functional and handles executing the audio upsampling code in 3 different modes: synchronously, asynchronously on the main processor, and asynchronously on the ME.
It's taken me a little longer to get the audio upsampling code working smoothly on the ME. I decided to focus on this initially (rather than Azimer's Audio HLE code) as it's a lot simpler and more self contained, but getting it working on the ME without any glitches required a little bit of work. I had to rewrite the simple ring buffer I was using to be lock-free. This is straightforward when dealing with a single reader thread and a single writer thread on the same processor, but a little more care is required when the reader and writer are operating on separate cores without cache coherency. I think getting this running glitch-free has helped prepare me well for the bigger task of getting Azimer's HLE code running asynchronously on the ME. I'll be working on this next.
Besides the ME work, I've had an interesting diversion getting some new font rendering working in Daedalus. I saw on the ps2dev.org forums that BenHur had released a library for rendering text using the PSP's built in fonts. I've always been a little unhappy with Daedalus's text rendering, and thought this would be a good opportunity to improve it. Here's a screenshot of the UI using BenHur's intraFont library (click through for a better-looking unscaled version):
![[Image: new-daedalus-r14-font_qjgenth.png?369180]](http://img.qj.net/uploads/articles_module/108460/new-daedalus-r14-font_qjgenth.png?369180)
I think this is looking a lot better than the previous font. The drop shadows really help make the text more readable. I also support multiple fonts for the first time, so the header text actually looks like header text :)
Now days it doesn't seem like the PSP scene has much to look forward to, New cfw and that's about it. At least be know wee can count on StrmnNrmn to be always be improving Daedalus. Its always great to hear his new progress and what wee can look forward to on the next release (R14). Keep it up StrmnNrmn :great:
- Source: [Here]
<Myth0s> i love boys
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26/11/2007 09:45 PM |
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MaTaMoSkA
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RE: Daedalus R14 News
Can't Wait For This To Come Out :)
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26/11/2007 11:09 PM |
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diego
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RE: Daedalus R14 News
I can't wait for it either/
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27/11/2007 01:15 AM |
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Major_Zero
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27/11/2007 03:37 AM |
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YoYoBallz
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RE: Daedalus R14 News
Its not only going to be font added to R14.,.,.,.,.,.,
<Myth0s> i love boys
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I Go To Earth When Mars Is Boring.
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¿ʞɔпɟ əɥʇ ʇɐɥʍ I was first EPerson to have upside down title.
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27/11/2007 09:27 AM |
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u_c_taker
hacks=drama
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RE: Daedalus R14 News
can't wait for the update
n yeah there isn't many things to look forward to in the psp scene anymore
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27/11/2007 10:41 AM |
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roberth
Resident Full Stop Abuser.....
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RE: Daedalus R14 News
nah, but theres so much to look back on, its kinda unreal. Wee have to have one of, if not the best homebrew dev scene around, or ever to be fair, not counting PC
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27/11/2007 10:47 AM |
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almadawarrior
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RE: Daedalus R14 News
so when will r18 be released?
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27/11/2007 05:44 PM |
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Kaiser
The Average Lucky Bastard
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RE: Daedalus R14 News
COLEGIOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
FEEL THE POWER \(m)/ (@_@) \(m)/
Vi Veri Veniversum Vivus Vici
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27/11/2007 05:54 PM |
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