Prometheus Module v0.3 final - Running 6.20 Games on CFW without pluginsupports Prince of Persia
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matchung
Turok Makto
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
u have to use hex editor to do so....
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20/05/2010 11:24 PM |
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DSpider
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
Hex edit psmf.prx. I got that. What about the other stuff ?
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21/05/2010 12:11 AM |
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matchung
Turok Makto
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
1a. decrypt by prxdecrypter
1b,c, hex edit
2. decrypt by prxdecrypter
3a hex edit
3b hex edit, decrypt
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21/05/2010 12:53 AM |
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matchung
Turok Makto
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
from my understanding, i have to compile into ISO.. and if u working on KHBBS, you should use prx from KHBBS folder
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21/05/2010 07:46 AM |
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taelusramza
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
Has anyone managed to get BBS working on 5.00m33? I've tried several times and still been unable to get anything but a black screen after the PSP logo. I'm using the prometheus.prx from the KHBBS folder and I decrypted the BBS eboot with edecrypt 1.4, but none of the files in my USRDIR/MODULES are .prx, they're all ELF files, which edecrypt tells me are not encrypted. I checked with hexedit and none of them even have the ~PSP string. I also tried including the libfont.prx from God Eater, but wasn't sure where to put it.
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21/05/2010 10:15 AM |
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bluewave
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
(21/05/2010 10:15 AM)taelusramza Wrote: Has anyone managed to get BBS working on 5.00m33? I've tried several times and still been unable to get anything but a black screen after the PSP logo. I'm using the prometheus.prx from the KHBBS folder and I decrypted the BBS eboot with edecrypt 1.4, but none of the files in my USRDIR/MODULES are .prx, they're all ELF files, which edecrypt tells me are not encrypted. I checked with hexedit and none of them even have the ~PSP string. I also tried including the libfont.prx from God Eater, but wasn't sure where to put it.
It's working fine on 5.00M33-6, i even have the partial Eng. translation patch installed. :)
Make a backup of your untouched image
Then use WQSG_UMD_R31 to copy the following files in your image, but be carefull the image is permanently changed, no undo possible!
Files to be copied:
BBS0.DAT - decrypted (and patched for translation)*
BBS1.DAT - decrypted (and patched for translation)**
BBS2.DAT - decrypted
BBS3.DAT - decrypted (and patched for translation)**
EBOOT.BIN - from prometheus 0.2, the one especially for KHBBS
EBOOT.OLD - decrypted EBOOT.BIN from KHBBS renamed to EBOOT.OLD
prometheus.prx - from prometheus 0.2, the one especially for KHBBS
* this file is only needed when you patched BBS0.DAT for the translation!
** translation patch is not necessary!
Deactivate the KHBBS plugin, that's not needed anymore, The game won't run when it's activated.
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21/05/2010 12:39 PM |
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taelusramza
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
Great, I got it working! Thanks much!
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21/05/2010 12:50 PM |
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squee666
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RE: Prometheus Module v0.2 - Running 6.20 Games on CFW without plugin
you guys realise that the new uploads of BBS with the english partial patch are also patched to work without prometheus plugin
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23/05/2010 09:11 AM |
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