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Checkpoint based saving
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Kana
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Post: #11
RE: Checkpoint based saving
hmmm why not just pause it and leave it for a while? not like you can't come back to it afterward.



oh, that reminds me. some of the FFs does have quick save, but you have to quit the game straight away, and come back @ that point with that quick save erased.

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03/03/2010 08:52 AM
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SchmilK
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Post: #12
RE: Checkpoint based saving
Heartless141 Wrote:hmmm why not just pause it and leave it for a while? not like you can't come back to it afterward.



oh, that reminds me. some of the FFs does have quick save, but you have to quit the game straight away, and come back @ that point with that quick save erased.

because after the baby wakes up, my game time is over for 4 hours to days

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03/03/2010 08:53 AM
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Vegetano1
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Post: #13
RE: Checkpoint based saving
in the new borderlands dlc its anoying,. you always start at T-bone junction,. and then you have to drive through 2 levels to get to road's-end,.
this is when you load a savegame,. ingame you have checkpoints wich you activate when passing them,. so if you die you respam there,.

i guess every game got checkpoints,. the question is are they placed well enough,.


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03/03/2010 08:57 AM
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Kana
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Post: #14
RE: Checkpoint based saving
don't know about your family, but my little brother does that as well. and i also have to help out. when he was 1-2, all wee had to do is sing him a lullaby or something and he goes back to sleep, and so on. (my dad's never home [work] so it was always only me and my mom)
but hmmm,  it's only you and your wife so i guess it's tougher.

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03/03/2010 08:59 AM
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S7*
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Post: #15
RE: Checkpoint based saving
That's it~ wee just need Hibernation!
03/03/2010 09:15 AM
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Hellgiver
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Post: #16
RE: Checkpoint based saving
ZiNgA BuRgA Wrote:I haven't played a lot of games (especially on console), but it seems that most console games still adopt a checkpoint based saving system (with some like Final Fantasy allowing you to save anywhere in the overworld).  Most PC games don't seem to use this checkpoint system - you can save anywhere, though the game may automatically save when you reach a checkpoint.

Personally this has been a turn off for me for a number of games, as I really don't know how much time I can dedicate when I do begin to play something.
What do you think of checkpoint based saving?  Do you think this improves the game by enforcing certain restrictions?  Or why do you think it's still used?

Even as far back as FF8, I loved being able to save anywhere. I remember there was a gameshark code that let you on FF8 and I always had it enabled. If the save points are close enough, it doesn't make that much of a difference, but there are times when I need to go, and don't know how long until the next save point, or if I'm about to hit a huge boss battle or something. Then again... I completely destroy the difficulty of all older games in my emulators with gamesaves. Super Mario World and Teenage Mutant Ninja Turtles IV: Turtles in Time were both soooo much easier if on single player when you had gamesaves. Still... one hit kills b Shredder is pretty OP

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(This post was last modified: 03/03/2010 02:26 PM by Hellgiver.)
03/03/2010 02:14 PM
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ZiNgA BuRgA
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Post: #17
RE: Checkpoint based saving
I like how savestates make things easier though.  Of course, you could always disable the savestate keys and stick to the ingame saving mechanism if that suits you.
Some parts of a game which would take lots of practice for someone like me who keeps making mistakes can get really irritating, so a savestate feature where you can easily correct a mistake makes things more interesting IMO.

Some people consider it cheating, but I don't, rather, I think of it as saving time trying to perfect yourself.
03/03/2010 03:23 PM
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Sparker
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Post: #18
RE: Checkpoint based saving
Actually I remember FFIII's final dungeon.
Not only there is no save point through out the whole thing, it's about the length of two dungeons.
But worse of all, if you die, say from the Dark Cloud (who's right at the end of the dark world) you have to start all over from the bottom of the crystal tower.

03/03/2010 04:08 PM
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Assassinator
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Post: #19
RE: Checkpoint based saving
I agree with Zinga, it annoys me sometimes.

As for other people pointing out quick saves getting you into bad situations when saved at the wrong time, that's why I keep copies of past saves, so every few hours, make a new save rather than overwriting the old ones, so in the end leaves me with a complete set of saves at various different times in the game.

Heartless141 Wrote:although quick save quick load is cool, but it allows many things that shouldn't be.
like Fallout 3. you have to increase your charisma in order to persuade people better. but with quick save and quick load, 3% means 100% with a little more time.
same goes for pokemon on emulator. i used to catch all the legendaries 3 seconds after the battle with any random pokeball. miss, reload, miss, reload.

In some cases, that's very good, at least to a very casual gamer like me.  I have not the will nor the patience to grind stuff hours on end.  Speed up button and save state are like god sends for emulator users.
(This post was last modified: 03/03/2010 04:40 PM by Assassinator.)
03/03/2010 04:36 PM
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Sparker
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Post: #20
RE: Checkpoint based saving
Assassinator Wrote:As for other people pointing out quick saves getting you into bad situations when saved at the wrong time.

Err, I never saw anyone say anything about quicksaves. Besides quicksaves are meant to be a temporaily save and erases it's self when you load it. Nothing like a full save where you can load from the save point over and over.

03/03/2010 04:41 PM
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