RPG Project #2
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Assassinator
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Post: #61
RE: RPG Project #2
Slushba132 Wrote:lol 2-3 months and this has gone nowhere

It's because wee're all talk and no action. And there's currently little organization and management.

And no, I'm not trying to blame anyone. It's not like I've done anything either.
(This post was last modified: 28/10/2008 07:45 PM by Assassinator.)
28/10/2008 07:40 PM
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Wolkenritter
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Post: #62
RE: RPG Project #2
Yeah wee're still in planning but anyway I have some ideas:

THE EMPIRE HAS GONE CORRUPT. A GROUP OF PEOPLE WHO CALL THEMSELVES "MODERATORS" HAVE INFILTRATED THE VOID AND ARE USING TRUCKS, ANIMATE LOCKS, UGLY PINK COLORED SQUARES AND GENERIC RPG BADDIES TO MAINTAIN ORDER AND PREVENT THE VOID FROM BECOMING RANDOM.

VOIDMAN HAS ENTERED THE VOID TO FIGHT FOR WHAT IS RIGHT AND DEFEAT ALL THE MODERATORS AND THEIR LEADER KNOWN AS "THE BURGER THAT ZINGS"

Incidentally this would bring up a Megaman-like boss selection menu, then you go to the stage kill enemies, solve puzzles and level up. Defeat the boss and cause them to become random and join your party and then move on to the next stage. Each time you do this though enemies and bosses level up and get stronger.

[Image: eo1_zpsjxsxwr5u.png][Image: eo2_zpsnzftucuo.png][Image: eo3_zpsh5eawp85.png]
[Image: eo4_zpskcap6b8a.png][Image: eo1u_zpsw5rdzuqs.png]
28/10/2008 08:15 PM
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Sparker
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Post: #63
RE: RPG Project #2
Goshi Wrote:Yeah wee're still in planning but anyway I have some ideas:

THE EMPIRE HAS GONE CORRUPT. A GROUP OF PEOPLE WHO CALL THEMSELVES "MODERATORS" HAVE INFILTRATED THE VOID AND ARE USING TRUCKS, ANIMATE LOCKS, UGLY PINK COLORED SQUARES AND GENERIC RPG BADDIES TO MAINTAIN ORDER AND PREVENT THE VOID FROM BECOMING RANDOM.
AND CAPSLOCK


Goshi Wrote:VOIDMAN HAS ENTERED THE VOID TO FIGHT FOR WHAT IS RIGHT AND DEFEAT ALL THE MODERATORS AND THEIR LEADER KNOWN AS "THE BURGER THAT ZINGS"
No anime super hero then :(

Goshi Wrote:Incidentally this would bring up a Megaman-like boss selection menu, then you go to the stage kill enemies, solve puzzles and level up. Defeat the boss and cause them to become random and join your party and then move on to the next stage. Each time you do this though enemies and bosses level up and get stronger.

And Zing moar.

(This post was last modified: 28/10/2008 10:14 PM by Sparker.)
28/10/2008 10:13 PM
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.:ʕΘЯg@nʔ:.™
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Post: #64
RE: RPG Project #2
Okay


story


players

time in history it's played in


the kind of art/ what does the world look like


is it a cartoon ?

what kind of Materials are wee going to use,

is it a dark world ?

who is the bad guys & why ?


will there be any story cut screens


music

voice acting ?

sound FX's ?

you need to know all this stuff before you can ever really start something like this, everyone has to be on the same page

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(This post was last modified: 08/11/2008 06:27 AM by .:ʕΘЯg@nʔ:.™.)
08/11/2008 06:26 AM
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Chaos Panda
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Post: #65
RE: RPG Project #2
someone needs to be manager or something cause little organization going on...

Spoiler for if you don't like pandas:
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10/11/2008 02:52 AM
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Sparker
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Post: #66
RE: RPG Project #2
Or maybe not make an rpg? they seem like they require alot of planning.

10/11/2008 05:11 AM
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Syfe
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Post: #67
RE: RPG Project #2
well... i need some help from some for my story.

so far in part 2 wee meet Effront, he has been held prisoner in the "The Company's" Tower for some time now and he has the chance to escape to the outside. once outside his cell he realizes that he doesn't have anything to fight of the guards with so he picks up a wet floor sign... and all chaos ensues form that...

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11/11/2008 12:53 PM
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ZiNgA BuRgA
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Post: #68
RE: RPG Project #2
Alright, for those interested, I'll get back to this in a few days time.  I'll probably make some concept thing-o, and wee can work off that.
For now, does everyone have a copy of Game Maker 6?
14/11/2008 05:37 AM
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Syfe
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Post: #69
RE: RPG Project #2
6? aren't they up to 7? i though it was 7 ... it is 7...

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14/11/2008 02:09 PM
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Sparker
Super Lame Productions

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Post: #70
RE: RPG Project #2
v6 is .... easier to get a registered copy of...

14/11/2008 10:53 PM
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