Endless Paradigm

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Okay, following on from the previous thread, wee've done some talking, now wee need to get some action :P


What wee will use to make the game
I've had a look around, and have decided to stick with Game Maker, due to it being simple, and people here being familiar with it.  There will be a slight modification in that the sprites, backgrounds and sounds will be stored in external files rather than the main project file (allows easier distribution).
I think wee'll be using Game Maker 6 (rather than 7) for various reasons (okay, mainly easier to "register" 6 than 7 [for the actual game release, I'll probably purchase a license, but I see no reason why everyone should purchase one]).
Obviously this change will have some minor effects - I'll stick up a demonstration some time later (once I find out why Game Maker isn't dynamically loading background music for me).  The project will probably be hosted on an SVN server, which I'll show you how to use (it's pretty easy).

EDIT: here's a demo of the concept of file splitting
[attachment=2173]
It's in Game Maker 6 format.  If anyone wants me to upload the Game Maker 6 demo, just say so.
Spoiler for details on the above:
As you can see, the sprites, sounds and backgrounds have been taken out of the .gm6 file and placed into subfolders containing the stuff; you'll notice that the total size is slightly larger (155KB [split] vs 105KB [combined]), though I partially suspect this due to how Game Maker is saving the .gm6 file).
How does this work?  I've written an initialization script which will load the objects in the respective folders into the sprites/sounds in the game.  A few points to keep in mind (I'll add more later on):
- the files must be placed under the correct folders
- the sprites/sounds/backgrounds must exist in the .gm6 project, however should contain no data
- a problem with blank sprites is that it may be hard to place objects in the room design view; a work around I guess is to set all the sprites with a small/LQ image so that you can tell where things go
- in the above example, I've stuck the initialization code in the room's creation code.  A thing about this » objects are initialized before the room in Game Maker, thus I've had to take out the "play sound" command in a creation event, and stick it after the initialization code has run.  This shouldn't be too much of an issue with the real game, since this initialization can be run on the menu screen.
What wee should work on now
General concepts, such as:
- What the first level/room should be like
- Have a starting story clip?
- Game design (top-down view VS "orthogonal" view? etc)
- Characters
- Story
- Type of interaction
i could be a character!!!!!!!!!!!!!!

Jk
I would like to design levels and characters!!!

I could also make the music.....I have tons of facilities to do so.. :D

So wee should make a main character list, sub characters, what bots wee are going to encounter (merchants etc), and who is going to be in it :)
the story could initiate with Voidman /Endless Paradigm Man registering as a new user in "The Void"/

the wee can have a Sprite named ZB or something, as the guide/ help etc.. VoidMan will meet this entity upon "registration" and will be briefed on basic control and also Mission/level objectives.

I vote against using direct references to EP members, rather opting for discrete hinting. For eg. ZB, YoYoz, Sakura etc..

I can help with Music, story and character background/design.

EDIT: I thought of one "Bonus mission".. find A Hidden Treasure Chamber .. smart people have already made a reference...
feinicks Wrote:the story could initiate with Voidman /Endless Paradigm Man registering as a new user in "The Void"/

the wee can have a Sprite named ZB or something, as the guide/ help etc.. VoidMan will meet this entity upon "registration" and will be briefed on basic control and also Mission/level objectives.

I vote against using direct references to EP members, rather opting for discrete hinting. For eg. ZB, YoYoz, Sakura etc..

I can help with Music, story and character background/design.

EDIT: I thought of one "Bonus mission".. find A Hidden Treasure Chamber .. smart people have already made a reference...

lol clevar.

Diego could be a talking toilet.....

How big can sprites be?
MehHakker Wrote:lol clevar.

Diego could be a talking toilet.....

How big can sprites be?
:P

I was thinking is there a way to like 'level up' like will the character have experience or anything?
If so maybe wee can make like the default 'creep' to kill when starting and maybe call it 'Pro' or 'professional' or something?
Just a though. If no, no problem.
diego Wrote:
MehHakker Wrote:lol clevar.

Diego could be a talking toilet.....

How big can sprites be?
:P

I was thinking is there a way to like 'level up' like will the character have experience or anything?
If so maybe wee can make like the default 'creep' to kill when starting and maybe call it 'Pro' or 'professional' or something?
Just a though. If no, no problem.

Good idea :)
feinicks Wrote:I vote against using direct references to EP members, rather opting for discrete hinting. For eg. ZB, YoYoz, Sakura etc..

Well, since this IS an EP game, I believe that all the (important) EP members should be part of it.

Lets make it so that everyone can specifically apply for what position they want in the game. Like if you want to be a boss, or helping character, or whatever.
Assassinator Wrote:
feinicks Wrote:I vote against using direct references to EP members, rather opting for discrete hinting. For eg. ZB, YoYoz, Sakura etc..

Well, since this IS an EP game, I believe that all the (important) EP members should be part of it.

Lets make it so that everyone can specifically apply for what position they want in the game. Like if you want to be a boss, or helping character, or whatever.

I am not saying tht members shouldnt be a part of it. Simply that the names should be adapted from the original member names...

hmm.. second comment is good...

* feinicks thinks
Wee need to discuss the actual size of the objects and sprites.
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