DM-Xiao [final] PS3 by [ZixXer]
http://dodownload.filefront.com/9497901/...d78c78d9c5
ZixXer Wrote:Hi
Name: DM-Xiao
Version: Final version (PC) (please don't find bugs )
Compatibility: UT3 normal and Patch 1.1
Description: This is a ancient temple map. the perfect spot for a super blast ficht.
This map is made for 2 - 5 players.
It got one hidden powerup and one hidden 100 health.
There is also a trap below the redeemer, and it can be activated by shooting on a trigger that u need to find.
Comments: The map is perfect on layout, and real nice for the eye's, also FPS is verry good on this map with fast load times
Special Thanks: AnubanUT2, for cooking this map for PS3
Don't look at pic and say what u think.
Download the map and then tell me what u realy think of the map.
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DM-LiftKill [FINAL] PS3 by [Rehevkor]
http://dodownload.filefront.com/9408697/...505faed045
Rehevkor Wrote:Name: DM-LiftKill
Version: 1.0
Compatibility: UT3 (PC and PS3)
Players: 6 to 8 recommended
Description:
The map is set inside a huge freight elevator shaft. One of the things I tend to dislike about Onslaught/Warfare maps and any large, outdoor map is that, in spite of presenting large open areas and long sight lines for combat, they tend to be very two-dimensional, with Z-axis play only in specific areas, usually structures.
With this map, I wanted to present that sense of open space and unrestricted visibility, but contain the action in a relatively small space and take greater advantage of vertical movement. I encouraged this by spreading the "stalled" lifts around in space so that they act as ledges and steps to carry the player around the map. This is augmented by a number of jump pads and lifts, which have been set up with lift-jumping in mind.
The uDamage at the top is accessible from the sniper rifle ledge, assuming you don't miss the jump. However, the small lift on the large platform is ideal for lift-jumping to the uDamage quickly. The larger platform lifts connecting the bottom platform to the top one are good for lift-jumping almost anywhere in the map, and are the only means to access the Redeemer (unless you're handy with rocket/hammer jumps).
Comments:
This is my fifth Unreal engine map, and I had a blast making it. I hope you enjoy it as well. All feedback is welcome, so please reply and let me know what you think. I think I'll take a stab at CTF next. By the way, if anyone is interested in adding this to their server's map rotation, please reply with the name and IP of your server so I can come by and say hello.
Update: The map is now available in three PS3 flavors as well.
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CTF-Sprint Full release-PS3 by [Mojonick]
http://files.filefront.com/CTF+Sprint+PS...einfo.html
Mojonick Wrote:Just a throw together CTF map that was requested. Made for 1vs1 insta CTF mainly but has a regular weapon mode. It does support 16 players but.....lol.
Map:CTF_Sprint
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DM-Cyclopean Final PS3 by [Me|eE]
http://files.filefront.com/DM+CyclopeanP...einfo.html
Me|eE Wrote:MapName=DM-Cyclopean -beta tested as Isle of Colossus.
FriendlyName=Cyclopean
NumPlayers=10 to 32 players
Author:|HT| the_MeleE & Miss_Taken
Description=A large Roman themed based map with vehicles(Scorpions) centered around a coliseum.
This is our second UT series map. Wee are pretty proud of it and worked a lot of hours. Wee hope you all enjoy!!!
Thanks to EPIC, EPICgames forums for every1s help and AnubanUT2 for support, testing and cooking our map for PS3. Also thank you to every1 for all the great tutorials.
Please visit UT3IMPACT.com
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CTF-ThornsV4 Classic [Final] PS3 by [WoLvErInE]
http://files.filefront.com/CTF+wLGIThorn...einfo.html
WoLvErInE Wrote:Name:
CTF-(wLGI)ThornsV4
Version:
1.0
Compatibility:
UT3 Patch 1.1
Comments:
Remake of the ut99 and my 2k4 version with a bit more detailed look for ut3. set with full botpathing and weapons.keep in mind this is for LGI gametype, but still plays good with weapons, bots are vicious...thank you and Enjoy!
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CTF-Hexakaidecagon PS3 by [ekyman]
http://www.mediafire.com/?5ktkmimnwlm
ekyman Wrote:Just whipped this up real quick today. Thought I'de try my hand at an arena style map. PC users have the priviledge of using the editor and subtracting a cube and then playing it over and over again on all sorts of wierd and wonderful servers. Sadly PS3 users can only do that if its been cooked for them.
So, here is a basic Arena style map for the PS3 (of course there is a PC version too). Hope you enjoy it, its all kinds of sPa/\/\ crazyness going on in there.
Name: CTF-Hexakaidecagon
Version: Final
Compatibility: UT3 - PC and PS3
Description: A small Arena style map.
Comments: In the centre of the map is a double damage, as well as armour, protected by the pillars.
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CTF-Stargate Final 1.1 [UPDATED] PS3 by [Fibbes]
http://files.filefront.com/CTF+Stargate+...einfo.html
Fibbes Wrote:1. Name: CTF-Stargate
2. Version: Final 1.1
3. Compatibility: UT3 PS3/PC, 1.1 patch
4. Description: Fast pace open LOS Space map with 2 stargate like teleports linking the bases. The teleports are setup to not allow flag travel.
5. Comments: My 2nd try at map making , think i did ok.
6. Screenshot:
7. Credits: Myself, Epic , and Zoo for helping me get the teleport drop flag to work. Jo for helping me test it.
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DM-StreetChamber 1.0 PS3 by [GoodAndy]
http://newkinddesigns.com/uti/goodandyma...ERDATA.JAM
GoodAndy Wrote:Title: Street Chamber
Version: 1.0
Gametype(s): Deathmatch, Duel, Team Deathmatch
Recommended Players: 2-10
Theme(s): A strange street section with six concrete blocks in the middle. A bunch of bright green lights, purple spot lights, and down a hole you'll find red lights. There is a little bit of foliage in a few places, but not so much to make it look crazy.
Weapon(s): Flak Cannon, Shock Rifle, and Rocket Launcher
Vehicle(s): None
Bot Support: They seem to work just fine.
Cooking: Both PS3 and PC.
This is my very first map so please don't be so harsh on me. I've been really wanting to make UT maps since UT2003 and now I've finally got a computer good enough to make maps. But still, building light usually takes 2-10 minutes even on some not so complex stuff. Here lately it's been going faster though and I don't know why.
I mainly wanted to make a map that was fun to play before I wanted to make a good looking map. Tell me what you guys think.
With it being finished there are a few things changed. A few extra lights have been added so you didn't feel like an idiot in pitch black. Bots are a lot smarter than they were. They now leap and jump around the map more fluidly instead of walking around to the ramps just to get to the lowest level. Some of the player starts have been tweaked (and quite frankly I might need to tweak some more). But I think that's it.
Something I mentioned before during my testing posts:
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I tried to go with a good floor plan. I thought of the fact that I want to keep the players moving. I think I figured it out, there are no weapons on the lowest section, just ammo, health, and the udamage. The second level there is 1 shock rifle, 1 flak cannon, 2 shock cores. On what I call the second and a half level, there is of course the armor (which I might change to the berserker or shield belt, but I really like how it is now). And lastly, the top area has two spawn points for rocket launchers. This forces users who start on the lower floor to quickly move up for weapons, and those who start up top want to get to the udamage, or some ammo. The middle area start points...I usually go after the rocket launcher after quickly picking up a shock rifle or flak cannon. I made sure to make the udamage the hardest place to quickly get in and out so they have to earn it. The "they have to earn it" motto is what I tried to go by for a lot of things. I used it for the rocket launcher and the armor.
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Things I haven't done but I might do in the future:
* Add screen shots to the map files so you see a preview in game.
* Add better reverb and sounds.
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CTF-1on1TrainingDay][ Release Version: 1.0 by [Ignotium]
http://files.filefront.com/CTF+1on1Train...einfo.html
Ignotium Wrote:1 on 1 Capture the Flag map for Unreal Tournament 3
Based on the DM-TrainingDay from Unreal Tournament 2004
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General Info
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Title: CTF-1on1TrainingDay][
Filename: CTF-1on1TrainingDay][.zip
Recommended Player Count: 2 Players
Recommended Gameplay Types: Capture the Flag
Version 1.0 Release Date: January 13. 2008
Credits:
Me (Samuel Mendez) (aka Ignotium @Epic Boards) (aka StraTooS @Beyond Unreal Boards)
EPIC Games and the guy who made the first one
D4rkW4rr10r for the PS3 cookage
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DM-CG-Harbor [Final] by [LevelArtist.com]
http://files.filefront.com/CG+Harbor+PS3...einfo.html
LevelArtist.com Wrote:Name: DM-CG-Harbor
PC and PS3
Players: 2 -18
Description: set in a harbor with large cargo ships, with a heavy and powerfull load in them.
This map was inspired by one of the greates map I have ever played; camp gibraltar BattleField 2142.
check out my site for maps created for Gears Of War.
next maps are going to come in a map pack, me and Opiumunknown are working on them right now.
Thanks AnubanUT2 for cooking my map for the PS3.
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DM-Crystalline PS3 by [Enavw103]
http://rapidshare.com/files/90600135/DM-...3.rar.html
Enavw103 Wrote:Hi guys, This is my first map ever and first time using the editor. Have only just started playing UT3 so im not too familiar with the layout of maps. There are still a few small issues here and there need to add a few more blocking volumes etc, still learning about bots so they are not the smartest, and the lighting needs work here and there.
Any feedback is appreciated, be gentle its my first map
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CTF-Prison PS3 by [NightClucker]
http://files.filefront.com/PS3+CTF+Priso...einfo.html
NightClucker Wrote:========UPDATED 02/10/08=============
Please download new version both PC and PS3
Name: CTF-Prison
Version: BETA3
Description:
A CTF in a prison. Good for 4 - 12 players. This will most likely be the last beta before Final release. Please download and try and let me know of any problems. I want to get the Final Release out either late tommorow or Monday at some time. I have also created a North American PS3 version as well.
Comments: Constructive Critism is welcomed
-Has bot pathing
-Has Lighting
-Has post processing
-Has fog volume
-Has music and sounds
-Bots have minor issues with teleporters
-Has an Invisibility pickup for those who likes to be sneaky.