Endless Paradigm

Full Version: Anyone want to make a game?
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Sounds fun.   :)

I will do whatever I can to help   :D
May be wee should do a vote to see what type of game everyone  wants first.
Chaoticgamer Wrote:
Goshi Wrote:
Assassinator Wrote:
Sparker Wrote:EP the VN

Hey, VN wouldn't be hard to make at all.

But then again, that's not "game" enough.

What about the H-Scene? O_O;

Ahaa

Wolf raping Zinga? o.O

LaneLander Wrote:May be wee should do a vote to see what type of game everyone  wants first.

most people here will go for a RPG...

what if wee make it a fighting game ala soul calibur or street fighter? Ahaa
MehHakker Wrote:There is RPG Maker XP, which should be simple to use...

I think that it should have something like that pokemon games, I mean that you have pets/monsters....

is there an RPG Maker XP for dingbats available?  

Emptyone  trying to help all I can.
Also appears that 2d may be prevelant.   I looked at RPG Maker and looks good.

Found these others.
http://www.ambrosine.com/resource.html
Chaoticgamer Wrote:
Goshi Wrote:
Assassinator Wrote:
Sparker Wrote:EP the VN

Hey, VN wouldn't be hard to make at all.

But then again, that's not "game" enough.

What about the H-Scene? O_O;

Ahaa

...there are only three girls, and I don't think any of them would appreciate that


Wee really must formulate a plan

1. Decide on a leader/director for the project, some one to keep it structured and on target as well as on task.
2. Decide the basics of the game. What will wee need? What are the features of it? Basics of who and what must be done.
3. Assign Roles to certain people. Who can do this, or this? Focus on things that will be needed. Code, sounds, sprites, who can make what?
4. Further elaboration of previous steps. Who will do what? What do wee need from this person? What else will game have?
5. Pick a language what program (If GM registered or unregistered? Should be important that wee all have the right version)
6. Collective storage. Not necessary but will probably be needed to see what is currently done and where certain things can fit. Maybe like a nightly build where people can take the file do what they have to and then re-upload it.
7. Work. (the hardest part... sigh) Taking turns? Building sections and merging?
8. Compiling. combine all the poo poo get it to run.
9. Testing. Bug check (this can also be done along the way.)
10. Finalizing. Complete what must be done. Finish the project.


That is just the basic idea.
Sounds fun. Dunno how I can contribute. Maybe distro and stuff xD But, this would be an excellent opportunity to learn a programming language.
I want to design :P
I can't do anything special but maybe I could help with the story^^
Me me pick me i do i do i do.

EDIT:

Wait but do wee have to learn that crappy language that Game Maker uses or can i use C++ or Darkbasic?
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