Rotating game icon...
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junKie
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Rotating game icon...
How to?
I tried animating the default game icon at system_plugin
but didn't work.
So, am guessing it has to do with game_plugin
Obviously
But idk what image to animate/rotate.
Do i have to build a 'basetop' similar to topmenu_plugin?
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
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10/05/2011 04:51 PM |
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Mr. Shizzy
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RE: Rotating game icon...
I took a quick look at game_plugin.rco.
It appears that there would be no way to animated the game icon with this .rco...
(You could probably animate the game loading icon, but that's all i see)
So the game icon would either have to be animated in the system_plugin.rco, or by tweaking with game_plugin.prx.
Honestly - I'm not really sure. :/
Either ZiNgA or V1 would probably know more than I do about it..
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(This post was last modified: 10/05/2011 09:24 PM by Mr. Shizzy.)
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10/05/2011 09:23 PM |
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junKie
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RE: Rotating game icon...
(10/05/2011 09:23 PM)Mr. Shizzy Wrote: Either ZiNgA or V1 would probably know more than I do about it..
Yup, because V1 made it possible in his Sony_Mmod.
He edited the X axis of the game icon,
I want to edit the Y axis.
Maybe editing/animating this?;
Idk, am just guessing. 
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
(This post was last modified: 11/05/2011 02:32 PM by junKie.)
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11/05/2011 02:31 PM |
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Dmise
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RE: Rotating game icon...
Actually, I think he rotated the entire menu plane, not just the game icon :/
I could be wrong though.. The only way to be sure if you can rotate the icon would be to go in and test for yourself :]
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11/05/2011 04:44 PM |
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Mr. Shizzy
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RE: Rotating game icon...
(11/05/2011 02:31 PM)junKie Wrote: (10/05/2011 09:23 PM)Mr. Shizzy Wrote: Either ZiNgA or V1 would probably know more than I do about it..
Yup, because V1 made it possible in his Sony_Mmod.
He edited the X axis of the game icon,
I want to edit the Y axis.
Maybe editing/animating this?;
![[Image: a22.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/a22.jpg)
Idk, am just guessing. 
Well then that's good news.
Just use CTF GUI to decompile V1's theme.
Then use rcoMage to decompile his game_plugin.rco, and then take a look at the XML file.
That should save you a lot of guess work. ;)
I think wee should start a thread here at EP with useful XML code snippets for easy reference.
Maybe I will start one later tonight. 
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11/05/2011 08:11 PM |
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eznoir
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RE: Rotating game icon...
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11/05/2011 08:16 PM |
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junKie
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RE: Rotating game icon...
(11/05/2011 04:44 PM)Dmise Wrote: The only way to be sure if you can rotate the icon would be to go in and test for yourself :]
Yeah, I'll test tomorrow 
Today, i have things to do.
(11/05/2011 08:11 PM)Mr. Shizzy Wrote: I think wee should start a thread here at EP with useful XML code snippets for easy reference.
Maybe I will start one later tonight. 
Would be great.
You can name it, "XML Wiki" 
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
(This post was last modified: 12/05/2011 12:00 PM by junKie.)
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12/05/2011 11:58 AM |
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junKie
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RE: Rotating game icon...
Ok, i created a 'basetop' similar to the one wee can make on topmenu_plugin.
And animated it.
Here's the problem:
Now, whenever i enter/exit the game menu, the game icons stay there, don't go away.
They didn't even rotate.
Hmmm...
Edit:
I took a glance at V1's Sony_Mmod game_plugin file.
It looks like rotating the icon is here:
![[Image: here10.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/here10.jpg)
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
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13/05/2011 08:27 AM |
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