Teenager achieves nuclear fusion at home
26/03/2007 10:20 PM Posted by: dasme in Random News
[frame]Quote[Image: fusion-device.jpg]In 2006 Thiago Olson joined the extremely sparse ranks of amateurs worldwide who have achieved nuclear fusion with a home apparatus. In other words, he built the business end of a hydrogen bomb in his basement. The plasma "star in a jar"—shown at the left—demonstrated his success.

For two years, Olson researched what he would need and scrounged for parts from eBay and the hardware store. Flanges and piping? Check. High-voltage X-ray transformer? Check. Pumps, deuterium source, neutron bubble dosimeter? Check, check, check. “I have cross-country and track, so during those seasons I don’t have much time to work on it,
  Replies (14)
 Sony Develops "CLEFIA", New Block Cipher Algorithm Based on State-of-the-art Design T
25/03/2007 05:52 PM Posted by: ZiNgA BuRgA in Tech News
Tokyo, Japan, Mar 23, 2007 - (JCN Newswire) - Sony Corporation today announced "CLEFIA",[1] a new highly secure and efficient block cipher algorithm that delivers advanced copyright protection and authentication, which is essential in the growing environment of digital data distribution, such as music and images. Based on cutting edge cipher design techniques, Sony's "CLEFIA" block cipher maintains high security levels while providing both world-leading hardware and software implementation capabilities, the combination of which had proved difficult until now. Sony will unveil the results of this development at the "Fast Software Encryption 2007"[2] international conference, to be held in Luxembourg for three days from March 26.

Sony's newly developed "Diffusion Switching Mechanism (DSM)"[3] technology is the result of research into improving security while reducing overall cost. It successfully achieves secure cipher algorithms, even with fewer operations, by selecting the optimum diffusion matrices in the Feistel structure[4]. This technology enables reductions in gate size when implemented in hardware, and greater implementation efficiency when used in software.

The key advantages of "CLEFIA" are its enhanced implementation efficiency in terms of both hardware and software, and its high speed operation. When implemented in hardware it achieves maximum throughput of 1.42 Gbps using a 0.09 micrometer CMOS standard cell library and gate size of just 6.1K, representing the world's highest hardware gate efficiency. Consequently, "CLEFIA" is able to provide advanced capabilities, even in restrictive environments such as smart cards and mobile devices. When implemented in software it can realize high speed performance on a wide variety of processors.

The "CLEFIA" interface corresponds to 128-bit block cipher technology such as the US government's Advanced Encryption Standard (AES), and the ISO/IEC 18033-3 International Standards. Block length is 128 bits, while key length can be selected from 128 bits, 192 bits, and 256 bits.

The "CLEFIA" cipher is meticulously designed to concentrate state-of-the-art cryptanalysis techniques and achieve sufficient immunity against known cryptanalytic attacks. Sony has cooperated with Japan's leading researcher in this field to create this design, and has had the new cipher design verified by a number of third party experts overseas.

Going forward, Sony will seek to establish an environment in which "CLEFIA" can be used across various applications and products such as AV devices, while continuing to develop technologies that our customers can use with confidence.

[1] Based on the French word "Clef" meaning "key".
[2] International conference hosted by IACR (International Association of Cryptologic Research) for presenting research results on symmetric key cipher technology. This year is the 14th meeting.
[3] Basic block cipher structure, as adopted by DES (Data Encryption Standard) etc.
[4] Diffusion Switching Mechanism. Related research results previously presented at FSE2004, ASIACRYPT2004, FSE2006 etc.

- Source: [JCN]

I wonder how this will fare against AES.  Considering Sony's market, this may actually get some "swing".
  Replies (2)
 PMPlayer AdVanCe (PPA) build 20070324
25/03/2007 04:18 AM Posted by: dasme in PSP News
Quote[Image: snap0031_qjgenth.png?853563]
Madruscoe (aka moneytoo; the maker of PMP Mod AVC) has informed us about this bit of homebrew news. PMPlayer AdVanCe (PPA) by cooleyes (cooleyes_lf) has been updated. The homebrew application plays PMP files with AAC support. It also has skins, standby, TrueType (TT) fonts, and more features. More importantly, it has an English skin (although you have to do a little tweak to get it):
        
  • To have an English skin for PPA, edit the config.xml by changing MHP to normal-en (you change the part that says "MHP" into "normal-en").

    The release notes are in Chinese. For those who are curious, you can try to read the nasty Google translation, but if anyone can read Chinese and translate it for us, though, that would be great too, and wee will be forever grateful.

        
  • [Core] broadcast :
              o AVC Mod 1.02M improving on the day, that some original BUG
              o support multicast, Chain function. The broadcast counterparts installed window mode (single individual broadcast multicast group, all-running)
              o Support channel switching functions around the "br everywhere -- AAC support (limited sampling rate of 44.1KHz)
              o Support the designated interface, the interface can be manually waiting in the main, if not more than five minutes to operate, you will be automatically entered; presented does not support the staging, please do not try to, it may lead to erroneous or even Deadlock
        
  • [Interface & Skin : --
              o pretty File Browser interface, with the help of perfect information (hereinafter referred to the original skin CG illustrated AreX producer) rich installed option "br everywhere -- arbitrary list of open broadcast Wi-Fi support USB & PMPAVC films broadcast on the PC. directly delete film.
              o Each film shows the detailed information (resolution, long time, FPS, Tracks number extrapolated few subtitles)
              o Support the Chinese name "br everywhere -- File Browser interface preview map shows the film" Head br everywhere -- remember last visit recorded in the current record at the normal browse catalogs next reopening the "br free replacement skin everywhere --
        
  • [Core] subtitles :
              o Support truetype fonts, and support for C and shadow. Embedded with subtitles avs close to the loading effect of the "br installed everywhere -- embedded with subtitles coding function subtitles without having to change code "br subtitles everywhere -- can set the size, location and various parameters in detail
        
  • [Other] :
              o Support the 2.71 firmware (version Independent)
              o 4G -- that the bar

[Image: snap0024_qjgenth.png?050188] [Image: snap0002_qjgenth.jpg?658901] [Image: pad_qjgenth.png?850698] [Image: snap0001_qjgenth.jpg?858580]


[Image: getitnowis4.gif]

- Source: [QJ]
  Replies (2)
 [split] vshmain.prx XMB position fixes
24/03/2007 06:22 AM Posted by: ZiNgA BuRgA in PSP Customisation Developments
Previous thread

bstronga Wrote:any clue why the xmb pushs back to default on OnXmbPush?
JUST FOUND IT!!
It's in vshmain.prx:
On my decrypted 3.00 PRX (should be the same for all), go to 0x353E0 and you'll see a whole bunch of floats - I'm not too sure how it works, but it's stored there.
The "-130" value (default left position of XMB) is 0xC3020000 in hex, so you'll see a few instances of that.  Replacing that will fix the "return bug" :D

Hmm, vshmain.prx does indeed contain some very interesting things...


Note that there's issues with using a decrypted vshmain.prx - see bstronga's post for details on fixing this :P  Great work bstronga!


Known offsets (note, values are in floating point format, not the typical integer type; please use a decrypted vshmain.prx)

Offset [3.00]Description
0x35438MemStick Icon (Only "Games" Menu)
0x35420Position of menu, when entering submenu
0x35428Position of menu, when entering GAMES submenu
0x35424Position of submenu triangle
0x36BBCY position of the Network icon when not selected - very interesting item
0x37710Y position of clock
0x3771CX position of clock (with battery)
0x37720X position of clock (without battery)
0x3772CStrength of the alpha channel of the currently highlighted text
0x37730Wave size?
0x376ECMute icon Y
0x376E8Mute shadow Y
0x376FCHold icon Y
0x376F8Hold shadow Y

Offset [3.40]Description
0x35578X position of xmenu
0x37DE4Y Position of the Hold shadow
0x37DF0Y Position of the Hold
0x37DF4Y Position of Mute Shadow
0x37E00Y Position of Mute
0x37E10X Position of Mute
0x37E08Y position of clock
0x37E14X position of clock
0x35574Strength of the alpha channel of the currently highlighted text
0x35570alpha channel of the focused main icon when in optionmenu
0x3557Calpha channel of the non-focused icons when in optionmenu
0x35544describes the alpha strength of all main icons

Offset
[3.51/3.52]
Description
0x36EE8X position of xmenu
0x3A15CY Position of the Hold shadow
0x3A168Y Position of the Hold
0x3A16CY Position of Mute Shadow
0x3A178Y Position of Mute
0x3A188X Position of Mute
0x3A180Y position of clock
0x3A18CX position of clock - with battery
0x3A190X position of clock - without battery
0x36EE4Strength of the alpha channel of the currently highlighted text
0x36EE0alpha channel of the focused main icon when in optionmenu
0x36EECalpha channel of the non-focused icons when in optionmenu
0x36EB8describes the alpha strength of all main icons
0x3A1C8framerate/speed(?) of busy icon, make it ultra fast or ultra slow
0x36EECalpha channel of unfocused icons when in infobar
0x36EE0alpha channel of the focused main icon
0x36EDCfade out time of focused main icon if above lower than 1
0x36F1Cxmb position when in infobar
0x39564Y position of the Network icon when not selected - the positions for the other ones are in paf.prx



Offsets [3.71]Description
41534Clock Y position
3CF6CX  position of the XMB
3CFA0X position of the XMB in infobar
4151CY Position of the hold icon
41520Y Position of the hold icon shadow
4153CX Position of mute icon
4152CY Position of mute icon
41544X position of clock
41540X position of clock + battery icon
3F75CY Position of the Network icon when unfocused
3CF60Alpha channel of the focused main icon
3CF68Alpha channel of highlighted text
3CF24Alpha channel of all main icons
4157CSpeed of busy icon
40EB0First offset for fonts colors
40D60First offset for infobars colors
4092CFocused main icon position
40938Unfocused main icons position without Network icon
4093CUnfocused Network icon position

3.80 Offsets

Spoiler:
Vshmain3D08C - Alpha Channel Of Main Icons -
3D0B8 - Fade Out Time Of Focused Main Icon -
3D0C8 - Alpha Channel Of Focused Main Icon -
3D0D0 - Alpha Channel Of Highlighted Text -
3D0D8 - Alpha Channel Of Unfosed Icons In Infobar -
3D0F8 - ***X Position Memory Stick in Game Submenu -
3D0FC - ***X Position Left Arrow on Item Game Submenu -
3D12C - ***the Busy Thing when in Memory Stick (No Game) -
40E88 - Fat Font color -
40F24 - Slim Font color -
40D38 - Fat infobar color -
40DE0 - Slim infobar color -
3D0D4 - X Position XMB -
3D0E0 - X Position XMB in Submenu -
3D0E8 - X Position XMB in Game Submenu -
3D108 - X Position XMB in Infobar -
40904 - Y Position Main Icon Selected -
40910 - Y Position Main Icon Not Selected -
40914 - Y Position Network Icon Not Selected -
40A0C - X Position MS Option Icon -
40A10 - Y Position MS Option Icon -
41F40 - X Position Hold Shadow -
414F4 - Y Position Hold Shadow -
414E8 - Y Position Hold -
4151C - X Position Clock Without Battery -
41518 - X Position Clock -
4150C - Y Position Clock -  «--- ????
414F8 - Y Position Mute -
41500 - X Position Mute Shadow -
41504 - Y Position Mute Shadow -



Thanks for Uplink, matchung, bstronga, Mythos ,MiniPoh for some of the offsets :P

Please do not hesitate to update these tables. Update it and leave a post explaining what you updated.

Credits to Takeshi , for his app.


Attached File(s)
.rar  BIN files - M33 - 7.rar (Size: 5.22 KB / Downloads: 785)
  Replies (212)
 London PS3 Launch Gives Out TVs to All
23/03/2007 10:33 PM Posted by: dasme in Tech News
Quote[Image: bbcps3.jpg]How's this for nice?

The BBC is reporting that everyone who purchased a PS3 at the London launch of the console received a free 46-inch HD television and a taxi ride home.

Holy!

That's About GBP 250,000 worth of televisions and cab rides to more than 100 gamers. The guy at the front of the line waited a whopping 36 hours.

So let me get this straight. Wait two days in the U.S. for a PS3 and you get a gut full of shot. Wait two days in the UK for a PS3 and you get a free cab ride and television.

OK, no more whining about how you guys had to wait longer.


- Source: [Kotaku]
  Replies (6)
 Hexaxis XXI Alpha Release
22/03/2007 05:11 PM Posted by: ZiNgA BuRgA in PSP News
[frame][Image: hexaxis-screenshot.jpg]Another eye-opening PSP homebrew game… Hexaxis XXI comprises fantastic graphics, cool music/sound, and the addictive game-play you’d expect from any great puzzle game. Currently lacking is the high score table, as well the “score
  Replies (1)
 Nokia Patent Confirms N99 Slider
22/03/2007 09:11 AM Posted by: dasme in Tech News
Quote[Image: nokia-n99-patent-qwerty-keyboard-and-num...keypad.jpg]Tricky Nokia. Thought they could get away with their secret N99 slider that not only houses a QWERTY keyboard, but also a widescreen display and an 8-megapixel camera. Well, the folks at Unwired View dug up this patent that jibes with earlier rumors. It even shows the addition of a twisty number pad. Looking good, all wee need now are some more "leaked" shots.


- Source: [Gizmodo]
  Replies (1)
 USB Sliding Bar Software Mod
22/03/2007 05:42 AM Posted by: sticky in PSP News
Quote:Want to spruce up your PSP even further? Well, LiammR and Palmer have created another modification you can flash onto your PSPs, known as the USB Sliding Bar Software Mod.  [Image: ShootingMemoryStick_qjpreviewth.jpg?085860]

As the name implies, the USB Sliding Bar Software Mod alters the look of the sliding bar on your PSP's USB mode when transferring files. You can make it black, turn it into an arrow, a shooting memory stick, or even the words "USB" just by doing the proper alterations to your PSP's flash.

As always though, messing with the flash also means you're going to mess with the gods of fate, as you may just brick your PSP, despite all the care you put into reducing the risks. If you know how to find ways to unbrick your PSP though, or simply have the guts to try, then you're definitely welcome to try this application out. In the meantime, below is a video of the app in action. Enjoy!

Source: YouTube


Source:[QJ]
  Replies (19)

 
Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  


Latest Threads
What Anime are you watchi...
Last Post: pyokala
05/12/2024 08:05 AM
» Replies: 779
» Views: 473723
Still at EP standing cont...
Last Post: amoonrabbit
20/10/2024 12:18 PM
» Replies: 400
» Views: 336993
ONEDEADLYVENOM's Gameboot...
Last Post: ONEDEADLYVENOM
11/10/2024 09:56 PM
» Replies: 96
» Views: 154265
Playstation Portable Onli...
Last Post: tranE
04/08/2024 05:37 AM
» Replies: 6
» Views: 7597
Archived 4chan stories
Last Post: tranE
03/08/2024 05:12 PM
» Replies: 2
» Views: 9488
Rikka Takanashi Theme
Last Post: amoonrabbit
28/05/2024 11:53 PM
» Replies: 2
» Views: 5715
Darth Vader PSP Persuader...
Last Post: BigDaddyWeaves
28/04/2024 05:49 AM
» Replies: 5
» Views: 23474
OG XBOX
Last Post: amoonrabbit
15/04/2024 08:55 AM
» Replies: 1
» Views: 5385
Watcha Listening to Right...
Last Post: amoonrabbit
05/10/2023 07:36 PM
» Replies: 2790
» Views: 1796176
Anyone get a Steam Deck?
Last Post: amoonrabbit
05/10/2023 07:30 PM
» Replies: 5
» Views: 6516

Online Users
There are currently 265 online users.
» 2 Member(s) | 263 Guest(s)
Methrenwet, TheExema



 Quick Theme: