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Exploit leading to Wii homebrew?
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Hellgiver
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Exploit leading to Wii homebrew?
Quote:Bushing along with Segher have been able to modify a save game from Zelda to crash the machine and to run their own code on it. Note that you won't even need to "mod" your Nintendo Wii to run this exploit.

Yes, that's right - an exploit for the Nintendo Wii has been discovered and it allows you to run custom code. The method is pretty simple. Copy over a save file for Zelda, load it and the code runs. Don't get too excited yet. They have only been able to run 4 lines of code, but this is in a days work.

Segher was the one to find the exploit and Bushing has been testing it out with the aid of the USB Gecko. The process is far from simple as once you modify a save game it requires it be to signed with 3 keys. Here's some info from Bushing.

"Once the Wii decrypts the save game, it checks its signature. Every Wii has its own private key which is used to sign save games, and when you save a game, the Wii actually saves three bits of data:

* The encrypted save game
* The signature for the save game (using your console's private key)
* A copy of your console's public key, signed by Nintendo."

Of course, the end user wouldn't have to go through this process unless they were wanting to inject their own code into the save game, but that shouldn't be necessary because when I asked Bushing what his goal was he answered:

"Assuming wee don't run into a wall, it should be able to lead to a homebrew loader. I hope. No promises. :)"

source:  http://www.n4g.com/wii/News-104647.aspx

I have already heard about the Wii being hacked and using mod chips, but what about the route these guys are going?

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(This post was last modified: 28/01/2008 07:37 AM by Hellgiver.)
28/01/2008 07:24 AM
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MaDc0w
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RE: Exploit leading to Wii homebrew?
Well the modchips only affect the dvd-rom and allow copied/gamecube/gamecube homebrew to be run.

This might give full Wii Homebrew ( to use with the Wii-mote ect ) and things like a "Wii Media Center" and possibilities like "usb-hdd game loading" ect (which gamecube-mode can`t do)

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28/01/2008 07:58 AM
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Hellgiver
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RE: Exploit leading to Wii homebrew?
Yeah, it acted like the Xbox and PS2 modchips.  But, I was more referencing different directions people are going to modify/hack their Wiis.  Thanks for the clear up though :)

Also, didn't know you were a D2 fan :D  @Avatar

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(This post was last modified: 28/01/2008 08:03 AM by Hellgiver.)
28/01/2008 08:02 AM
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MaDc0w
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RE: Exploit leading to Wii homebrew?
Well so far this "hack" kinda sucks.
You still need Zelda to load the exploited savegame. And the bios/flash of the Wii are still really untouched...
I figure wee will see some neat stuff this year on the Wii, but I would hate to have to load Zelda every time to boot a 2nd DVD with tools ect...

This is only a small step on the long road. Only time will tell...


Oh I hate D2 by the way... The gif matched my nick though so nicely.... LOL

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28/01/2008 08:15 AM
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roberth
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RE: Exploit leading to Wii homebrew?
hey, the first PSP downgrader was a game exploit, i'd like to see whrere this goes
Need to get hold of Zelda now though, keep putting it off

28/01/2008 09:37 AM
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Papayo
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RE: Exploit leading to Wii homebrew?
roberth Wrote:hey, the first PSP downgrader was a game exploit, i'd like to see whrere this goes
Need to get hold of Zelda now though, keep putting it off
Actually, it was a TIFF exploit. Remember MPH?

I'm quite interested in this exploit. Hope it leads to something.

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28/01/2008 01:47 PM
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roberth
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RE: Exploit leading to Wii homebrew?
yeah, i was thinking of the 2.6 downgrader, not the 2.0 one...bleh

29/01/2008 04:47 AM
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S7*
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RE: Exploit leading to Wii homebrew?
This is decent, but much better work is being done elsewhere, not using game exploits.
29/01/2008 04:49 AM
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roberth
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RE: Exploit leading to Wii homebrew?
really??
*is filler*

29/01/2008 04:53 AM
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S7*
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RE: Exploit leading to Wii homebrew?
Source: YouTube


^ Watch it now.
29/01/2008 05:03 AM
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