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32bit.bmp to 4bit?
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Dmise
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32bit.bmp to 4bit?
Does Gimconv convert 32bit bmp's to 4 bit bmp or png? Everytime I do "gimconv.exe settings.bmp 4" in cmd I get an error saying, ERROR: unsupported format "settings.bmp" after it atempts to load the image. Erk

Am I doing the command right? or does gimconv only do gim conversions? If so how would I go about making a 4bit image?

P.S: Are the heartbeat offsets still there? (main icon shadow size) I've been looking for them but can't seem to find them. I did find the x and y position for them but not the size :/

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07/03/2011 08:12 PM
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Vegetano1
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RE: 32bit.bmp to 4bit?
Me and cmd-line,. sorwryy,. you have to wait till ZIngaB isonline ;p

The heartbeat effect aint possible anymore,. i think,. the only offset i found is the sdwf size,. :( and a sdwf size before entering/re-entering screen,.

for the heartbeat you need the sdwn size,.. and these aren't there anymore after firmware 500 or 400,. dunno,..


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07/03/2011 08:17 PM
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Dmise
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RE: 32bit.bmp to 4bit?
That's what i was afraid of.. maybe xander knows the location of the offsets, if they're still there>? Wee could still use an animated battery shadow if the main icon shadows don't work anymore ;]

But back to the 4bit images.. v1 do you use 4bit's? If you do how do you make them with photoshop? My icons are only black and white so image quality shouldn't really be much of an issue, it would however help alot with resources.

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07/03/2011 08:27 PM
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ZiNgA BuRgA
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RE: 32bit.bmp to 4bit?
You need to convert the images to 4-bit PNG, then convert with GimConv, eg

Batch Script
gimconv -bpp4 in.png


(note, I'm assuming you're using the Gimconv configuration file supplied with Rcomage)

07/03/2011 11:40 PM
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Dmise
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RE: 32bit.bmp to 4bit?
Problem is I don't know how to convert to 4bit png, problem is my images are in the alpha channel and to make it worse they have gradients so it would be hard croping them out now o.O.. that's why I wanted a bmp. I managed to make an 8 bit bmp but it doesn't support alpha channels.

Any other way that I can save my images which would help on resources? I wonder how robs managed to make the large original themes without losing icons?

[Image: mpower.png]
08/03/2011 05:28 PM
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Vegetano1
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RE: 32bit.bmp to 4bit?
You should just index-color your bmp icons with PS then set back to 32bit RGB and save as 32bit bmp,.

the image now got 256 colors and rcoedit or rcomage should load the image as a 8bit,. just make sure to check "prompt before using 32bit bmp's" in options>>rcoedit115

sofar i have only used 4bit for the text icons in the OSK rco,.


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(This post was last modified: 08/03/2011 06:58 PM by Vegetano1.)
08/03/2011 06:58 PM
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ZiNgA BuRgA
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Post: #7
RE: 32bit.bmp to 4bit?
Use Fireworks for handling indexed colour (8-bit or less) + alpha.
08/03/2011 07:05 PM
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Dmise
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RE: 32bit.bmp to 4bit?
@V1 thanks that did the trick..
@ZB  I'll look into fireworks, I've heard good things about it this makes it even better.

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08/03/2011 09:14 PM
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TSENEDA
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RE: 32bit.bmp to 4bit?
Hi
it may be not a useful info though, I made a test CTF.

.rar  4bit_test620+635.rar (Size: 1.07 MB / Downloads: 250)
coldboot : 432x245 sized image
mainicons : 8 of 480x272 sized images(+alpha color)
top infobar : 4 of 480x270 sized images
setting bg : 9 of 480x272 sized images

all of them are 4bitcolor.

I used COLGA for reducing color.
http://www14.plala.or.jp/lptrans/colga/colgatop.html
*but sorry,.. maybe this tool support only japanese.

[Image: colga01.jpg]
① save as xxxx
② output by bat
③ reducing color

[Image: colga02.jpg]
① how many colors
② priority of reducing color
③ dithering type
④ dithering level

saved the image in png, and then, droped it to GimConv.exe (attached to Rcomage1.1.1)
22/05/2011 02:41 AM
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Vegetano1
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Post: #10
RE: 32bit.bmp to 4bit?
another amazing test CTF O_O the 4bit images don't look to bad ;)


Make loads of $$!! it wurks!!
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Signed Homebrew by bsanehi & OMightyBuggy
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22/05/2011 04:22 AM
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