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DaedalusX64 (Revision 611)
Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 611)
Update, and a thank you to playjun for letting me know about 610 rev. :)

Heres the latest compile.
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Revision 611
[!] Implement osAiGetLength correctly (I got confused with ReadLength documentation..)
[~] Disable loop opt for TWINE,Hercules,Blues Brothers (Fixes movement problems)
[+] Add correct savetype for Oozumou, Oozumou 2, Tamagotchi World 64 (They boot now)


Revision 610
[!] Make most HLEAudio routines static
[-] Removed unused code which is found by static analyzer

Revision 609
[-] Remove LoadPIF when booting ROM. Wee just simulate the boot process.

Revision 608
[!] Fixed bug from 588 that caused several games to stop working
[~] Simplified clean scene

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[attachment=4445]
12/12/2010 05:46 PM
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xBu
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RE: DaedalusX64 (Revision 611)
lol was just gonna try out the last Revision, and then this came out.
Thanks for the news.
(This post was last modified: 12/12/2010 07:38 PM by xBu.)
12/12/2010 07:36 PM
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FreakAlchemist
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RE: DaedalusX64 (Revision 611)
Lol i didn't even get the test out the other version.Thanks for this great update. Madwin

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12/12/2010 10:05 PM
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OMightyBuggy
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RE: DaedalusX64 (Revision 611)
Sorry guys updates keep coming.
13/12/2010 11:06 AM
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