Post Reply 
DaedalusX64 (Revision 601)
Nintendo 64 Emulator
Author Message
OMightyBuggy
Paradoxical Absurdity

Posts: 795.3280
Threads: 83
Joined: 21st Jun 2010
Reputation: -9.39663
E-Pigs: 56.1534
Offline
Post: #1
DaedalusX64 (Revision 601)
Hi More updates from DaedalusX64.

"Just so everyone knows, this long delay of posting the latest rev was planned, and I would highly appreciate it if you would stop asking for and complaining about when the latest rev will be posted. The latest rev as of every Sunday will be uploaded on each Sunday. I think all are able to wait a week for an emulator that updates multiple times weekly while other homebrew have an annual to bi-annual release. Please keep your cool, and wait until Sunday," bdacanay said.
--------------------------------------------------------------------------------------
Revision 601
Revision 600

[+] Small speed up in DList processing (Corn)
[~] Fixed daedalus profiler to profile Ucodes properly (Corn)
[~] Fixed missing preview msg in classic GUI (Corn)
[+] ScreenShots will be saved in ms0:/PICTURE for release and default dir for debug build
[~] Fixed issue that caused gui selection not be saved in preferences.ini
[~] Small clean ups, made a couple of funcs debug only, etc
[!] Corrected regression that messed up the penguins in M64
[~} Corrected regression that caused analog stick to stop working (thanks KingPepper for reporting)
[!] Optimized intraFontGetID, uses about 70% less cpu (gui feels smoother now)
[~} Corrected overlapping text when psp is charging in bat info
[+] Changed how button polling in GUI is done, now is only done in one place instead of zillion times everywhere ( note : gui buttons now will be only checked 16.5 times/sec too) (Corn/Salvy)
--------------------------------------------------------------------------------------
[attachment=4421] Normal
[attachment=4422] Wireframe
--------------------------------------------------------------------------------------
Screenshots
[Image: sd0000-1.png]
Goldeneye
[Image: sd0000-4.png]
Super Mario 64
[Image: sd0002-2.png]
Super Mario 64
[Image: sd0000-10.png]
Legend of Zelda - OOT (Wireframe)
(This post was last modified: 28/11/2010 08:39 PM by OMightyBuggy.)
21/11/2010 03:50 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Malus
Able One

Posts: 64.3850
Threads: 2
Joined: 22nd Sep 2010
Reputation: 1.65651
E-Pigs: 6.1468
Offline
Post: #2
RE: DaedalusX64 (Revision 601)
Wooh! new updates, thanks for the new links man.

Just out of curiosity what's the purpose of the wireframe version?
Emulator runs faster with lesser graphics, maybe?
21/11/2010 04:25 PM
Find all posts by this user Quote this message in a reply
OMightyBuggy
Paradoxical Absurdity

Posts: 795.3280
Threads: 83
Joined: 21st Jun 2010
Reputation: -9.39663
E-Pigs: 56.1534
Offline
Post: #3
RE: DaedalusX64 (Revision 601)
(21/11/2010 04:25 PM)Malus Wrote:  Wooh! new updates, thanks for the new links man.

Just out of curiosity what's the purpose of the wireframe version?
Emulator runs faster with lesser graphics, maybe?

If you want the truth Wireframe is slower, lol. Facepalm Its mostly if anybody wants to help debug graphic problems for DaedalusX64.  Specky
21/11/2010 04:43 PM
Visit this user's website Find all posts by this user Quote this message in a reply
FreakAlchemist
Paradigmatic Entity

Posts: 258.3123
Threads: 5
Joined: 3rd Jul 2010
Reputation: 1.36544
E-Pigs: 10.9363
Offline
Post: #4
RE: DaedalusX64 (Revision 601)
(21/11/2010 04:43 PM)OMightyBuggy Wrote:  
(21/11/2010 04:25 PM)Malus Wrote:  Wooh! new updates, thanks for the new links man.

Just out of curiosity what's the purpose of the wireframe version?
Emulator runs faster with lesser graphics, maybe?

If you want the truth Wireframe is slower, lol. Facepalm Its mostly if anybody wants to help debug graphic problems for DaedalusX64.  Specky

So wireframe is a debug version?

[Image: FWUwd.png]
3DS: [SdCard 16GB] R4i Gold [32GB]
PS3 CECH2001A: 4.30.1 Rebug [2.0TB]
Xbox360 Falcon: 16179 Freeboot [2.5TB]
21/11/2010 07:30 PM
Find all posts by this user Quote this message in a reply
OMightyBuggy
Paradoxical Absurdity

Posts: 795.3280
Threads: 83
Joined: 21st Jun 2010
Reputation: -9.39663
E-Pigs: 56.1534
Offline
Post: #5
RE: DaedalusX64 (Revision 601)
Also not sure, lol.
22/11/2010 08:18 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: