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DaedalusX64 (Revision 596)
Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 596)
Big updates. Hi
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Revision 596
[+] Added option to use Classic menu which has been updated and work with the [] button
[+] Added so all new versions of PSP can make use of the extra memory not only the Slim (Salvy)
[~] Fixed battery display in pause menu (clock should work better, tnx salvy)
[~] Fixed so Z-fight will only be reset once in PSPrenderer
[!] Panic button now uses LTRIG + RTRIG + START (pressed for ~2 sec)

Revision 595
[+] SELECT can now be used as a controller button.
[+] Can now delete ROMs in the main menu.
[~] Fixed a typo that was in the recommended settings list.

Revision 594
[~]Updated Some Preview Pics - Thanks lupus
[+]Added Option to skip the splash screen
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(This post was last modified: 17/11/2010 07:11 PM by OMightyBuggy.)
13/11/2010 05:08 PM
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FreakAlchemist
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RE: DaedalusX64 (Revision 596)
Yay great just so great

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13/11/2010 05:57 PM
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Malus
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RE: DaedalusX64 (Revision 596)
Nice one Madwin, I hope revision 600 gives us an interesting update.

Similar to when they showed conkers bad fur day when rev 500 was released, I think.
13/11/2010 06:57 PM
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Mc Cabe
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RE: DaedalusX64 (Revision 596)
Been out the scene for a while but how good is this version? Is Zelda perfect?

umm?
13/11/2010 07:01 PM
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OMightyBuggy
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RE: DaedalusX64 (Revision 596)
Very close, once they move the stuff to the ME co-processor it might reach full speed.

I hope they have the gameshark feature they have been workin on by 600 rev.
13/11/2010 07:53 PM
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Barcelona
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RE: DaedalusX64 (Revision 596)
hey everytime i select a new rom in the main menu it crashes, should i just redownload?

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13/11/2010 08:41 PM
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Joom
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RE: DaedalusX64 (Revision 596)
Still crashes here and there. :/ And Conker's BFD still doesn't run. It's changed a lot since R13 though. I like it.

Hm, audio syncing still needs work and dialogue boxes on Zelda are still glitchy. Zelda seems to run at full speed though which makes me happy.

Edit: Majora's Mask freezes during the scene where link is falling and all the masks are floating by.

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(This post was last modified: 13/11/2010 09:27 PM by Joom.)
13/11/2010 09:15 PM
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OMightyBuggy
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RE: DaedalusX64 (Revision 596)
I set my texture update to 10 instead of 15 on Zelda OOT and MM.
(This post was last modified: 14/11/2010 05:42 AM by OMightyBuggy.)
13/11/2010 09:27 PM
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Joom
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RE: DaedalusX64 (Revision 596)
The frame update rate fixes the dialogue issue and the freezing.

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(This post was last modified: 13/11/2010 09:39 PM by Joom.)
13/11/2010 09:32 PM
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