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Score Inflation
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ZiNgA BuRgA
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Post: #1
Score Inflation
There's plenty of games which seem to have the score inflated many times.
In other words, minimum increments, of say, 100 - meaning that it's impossible to get a score in a game without the last two digits being 0s.
Can't think of an example off the top of my head, but I'm pretty sure that Windows Pinball has some minimum score increment (can't try at the moment).

Do you think it makes the score look cooler in any way?
01/05/2010 11:17 PM
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Sparker
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RE: Score Inflation
Actually in some shumps I've played the very last cipher increases by the number of continues you use and then I suppose it moves onto the next one if you continue more then 9 times.

Also as an avid shump player I kinda like seeing the big numbers, In Star Fox 64, the score are in intervals of one which looks really alienating for me.

(This post was last modified: 03/05/2010 02:48 AM by Sparker.)
01/05/2010 11:24 PM
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Hellgiver
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RE: Score Inflation
I always mention it when I notice that in a game. Makes me think that, surely, at least a flash game must have been made with a ridiculous minimum on purpose, perhaps as a bit of a parody on other games.

I think score inflation is used mostly to make the player feel like they are getting good scores, faster.

One example is Skee Ball:  

[Image: 220px-Skee_Ball.JPG]

Don't need the 0s.

Since it is a kid game, they are trying to reinforce the feeling of praise, by starting off with a "huge" reward. People would be more likely to think something is better because it is a bigger number, or something that they can quickly identify as significant in some way.  I think it is all psychological, basically.


However, if it is game with 10 as a minimum score, it can be alright, depending on the game. If you score 10 when you do something small, and get 12 when you do something slightly bigger, it can make sense, if they had a particular scoring method in mind (e.g. Geometry Wars). If it goes from 10 to 100, then it is completely unnecessary. However, if any of the numbers between the two are used, then the 10 might be necessary to avoid using decimals. So, they have to, at some point, use as many of those zeroes at the end of a minimum score as possible. Each one at the end that is never changed should be removed in the final version.

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(This post was last modified: 02/05/2010 12:20 AM by Hellgiver.)
02/05/2010 12:13 AM
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Silvertie
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RE: Score Inflation
It's all about motivation. I'd rather risk my avatar's life for 100 points than 1.

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02/05/2010 11:59 PM
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ZiNgA BuRgA
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RE: Score Inflation
(02/05/2010 11:59 PM)Silvertie Wrote:  It's all about motivation. I'd rather risk my avatar's life for 100 points than 1.
Point taken, well said.
03/05/2010 12:11 AM
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Assassinator
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RE: Score Inflation
That reminds me of a private/hacked Lineage 2 server my brother once played in, the admin supposedly has a huge flying shark mount, and hits for 16 digit amounts of damage in 1 hit.  Lol, he owns the server, so I guess he can do whatever he wants.
03/05/2010 01:36 AM
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