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fg = new Array(new Actor( "foreground01" ), new Actor( "foreground02" ), new Actor( "foreground03" ), new Actor( "foreground04" ), new Actor( "foreground05" ) );
for(i = 0; i < fg.length; i++) {
fg[i].color = < 0.0, 0.0, 0.0, 0.0 >;
}
count = 0;
prev = 1;
duration = 4.0;
center = < 0.7, -0.3, 0.1 >;
move = true;
hide = < 0.9, 0.0, 0.9, 1.0 >;
show = < 0.1, 0.0, 0.1, 1.0 >;
System.timer[0] = new IntervalTimer( duration, function (/*localvars=5*/) {
var __var1 = count % fg.length;
var __var2 = count % 2;
var __var3;
var __var4;
if( !move ) {
__var3 = < 0.0, 0.0, 0.0 >;
__var4 = < 0.0, 0.0, 0.0 >;
} else {
if( count < fg.length ) {
if( __var2 == 0 ) {
__var3 = < -1.0, -0.5, 0.0 >;
__var4 = < 1.0, -0.5, 0.0 >;
} else {
__var3 = < -1.0, 0.5, 0.0 >;
__var4 = < 1.0, 0.5, 0.0 >;
}
} else {
if( count == fg.length ) {
__var3 = < 0.0, 0.0, 0.0 >;
__var4 = < 1.0, 0.5, 0.0 >;
}
}
}
fg[prev].setPosition( center + __var4, duration );
fg[prev].setColor( < 0.0, 0.0, 0.0, 0.0 >, duration, INTERPOLATION_BEZIER, hide );
prev = __var1;
fg[__var1].position = center + __var3;
if( count == fg.length ) {
count = 0;
move = !move;
return;
}
fg[__var1].setPosition( center, duration );
fg[__var1].setColor( < 1.0, 1.0, 1.0, 1.0 >, duration, INTERPOLATION_BEZIER, show );
count++;
return;
} );
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