Post Reply 
[PSP] Rcomage v1.1.1 - new RCO manipulation tool
Author Message
ZiNgA BuRgA
Smart Alternative

Posts: 17,023.4213
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.0333
Offline
Post: #252
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(23/02/2011 05:09 PM)mugi Wrote:  you don't happen to know who mapped the editable attributes for psp prx files ? i know there's editors that allow an rco+prx to be loaded and then modified so maybe the people behind that would be able to help me with mapping them for ps3.
Previously, it was mainly just pretty much poking around.
Numbers would generally be stored as 32-bit floats, so you could sometimes use RCO values as a hint and search the PRX for the value (eg, if XMB X position was offset by 130, you'd search PRXs for 130 in 32-bit float format).

Around firmware 5.00, Sony decided to try to make things harder by scrambling the values (they were loaded in 16-bit chunks), however, it's somewhat had the reverse effect as a "descrambler" can reassemble the 32-bit floats and single them out of the PRX file.


However, in your case, you're looking for an image, so this value hunting probably won't be of assistance to you at the moment.
Glad to be of help :)
23/02/2011 06:54 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool - ZiNgA BuRgA - 23/02/2011 06:54 PM

Forum Jump:


User(s) browsing this thread: 2 Guest(s)

 Quick Theme: