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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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Mr. Shizzy
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Post: #171
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Here are the PS3 rco files, if anyone was interested in playing with them:

http://www.mediafire.com/?the4n2gdwt3    

Now for the reason I actually posted:
What PSP .rco file needs to be edited if I want to make an animated infobar ?
Thanks in advance

~Shizzy

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13/04/2010 08:55 AM
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Vegetano1
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Post: #172
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(13/04/2010 08:55 AM)Mr. Shizzy Wrote:  Here are the PS3 rco files, if anyone was interested in playing with them:

http://www.mediafire.com/?the4n2gdwt3    

Now for the reason I actually posted:
What PSP .rco file needs to be edited if I want to make an animated infobar ?
Thanks in advance

~Shizzy

got the ps3 rco's :) could't find the main icons,. i guess these are in the PS3 theme files self,.. except for the ingame/ontop topmenu icons,.

if you want to animate the infobars you have to do this for each infobar,. so in different rco's,.


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Post: #173
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
What firmware are they from?

Here's the pack that I got sent:
http://zingaburga.com/upload/ps3-resource-2.42debug.7z
13/04/2010 05:42 PM
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Post: #174
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Hmm, seems like a number of the ones you posted, Mr. Shizzy, have different version identifiers to the ones I've seen (and don't seem to have the quirky additional PS3 image value).  I guess I'll need to amend rcomage for this - thanks for sharing :)
14/04/2010 05:25 AM
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Mr. Shizzy
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Post: #175
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
ZiNgA - I found the animation command in opening_plugin.rco :

Code:
<SlideOut object="object:glow" duration="0" unknown1="0x0" xspeed="0" yspeed="0" xcompress="0" ycompress="1" />


What exactly does this do ?  Hmmm
Any info ?


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(This post was last modified: 18/04/2010 04:13 PM by Mr. Shizzy.)
18/04/2010 04:13 PM
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Post: #176
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
That one is a really weird one.  It seems to be a once off effect and basically hides the object after the animation (doesn't always work like that).  For example, an object sliding out of view.
Has a number of weird effects, so I can only really suggest trying it out yourself with different values to see what it exactly does.
18/04/2010 10:08 PM
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Post: #177
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
i ran into some trouble when i wanted to compile a topmenu_plugin.rco,. this rco i edited the text but now when trying to compile i get some error's and then the edited text is't present,.

Code:
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I/O warning : failed to load external entity "Text/Japanese.xml"
Warning: Can't parse XML file Text\Japanese.xml.
Warning: [line 12] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/English.xml"
Warning: Can't parse XML file Text\English.xml.
Warning: [line 13] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/French.xml"
Warning: Can't parse XML file Text\French.xml.
Warning: [line 14] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/Spanish.xml"
Warning: Can't parse XML file Text\Spanish.xml.
Warning: [line 15] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/German.xml"
Warning: Can't parse XML file Text\German.xml.
Warning: [line 16] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/Italian.xml"
Warning: Can't parse XML file Text\Italian.xml.
Warning: [line 17] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/Dutch.xml"
Warning: Can't parse XML file Text\Dutch.xml.
Warning: [line 18] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/Portugese.xml"
Warning: Can't parse XML file Text\Portugese.xml.
Warning: [line 19] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/Russian.xml"
Warning: Can't parse XML file Text\Russian.xml.
Warning: [line 20] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/Korean.xml"
Warning: Can't parse XML file Text\Korean.xml.
Warning: [line 21] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/ChineseSimpl.xml"
Warning: Can't parse XML file Text\ChineseSimpl.xml.
Warning: [line 22] Text entries not specified!  Assuming no entries.
I/O warning : failed to load external entity "Text/ChineseTrad.xml"
Warning: Can't parse XML file Text\ChineseTrad.xml.
Warning: [line 23] Text entries not specified!  Assuming no entries.
Warning: Unable to open file 'Text\Japanese.xml'.
Warning: Unable to open file 'Text\English.xml'.
Warning: Unable to open file 'Text\French.xml'.
Warning: Unable to open file 'Text\Spanish.xml'.
Warning: Unable to open file 'Text\German.xml'.
Warning: Unable to open file 'Text\Italian.xml'.
Warning: Unable to open file 'Text\Dutch.xml'.
Warning: Unable to open file 'Text\Portugese.xml'.
Warning: Unable to open file 'Text\Russian.xml'.
Warning: Unable to open file 'Text\Korean.xml'.
Warning: Unable to open file 'Text\ChineseSimpl.xml'.
Warning: Unable to open file 'Text\ChineseTrad.xml'.


here is the rco >>
.rar  topmenu_plugin.rar (Size: 28.68 KB / Downloads: 202)

i still want to add an animation but this aint posible now,.



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Post: #178
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Do the text .xml files actually exist at the specified locations? (eg Text/English.xml relative to where the main XML file is)
I'll need the edited dump to check anything unfortunately.

Thanks.
28/05/2010 02:04 AM
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Vegetano1
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Post: #179
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
i did't edit anything with rcomage only with rcoedit the topmenu_plugin.rco posted 2 posts up if you dump that and then compile i get these errors,. by the way i text edited them with rcoedit114,. not with rcoedit 115,. i still use rcoedit114 for the osk forgot to use 115 for the topmenu_plugin,.

textedit with rcoedit114>>dump/complie with rcomage>>errors,.


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Post: #180
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Okay, thanks Vegetano1 - I'll take a look at it a bit later though - got craploads of work at the moment.
30/05/2010 05:16 AM
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